Files
aurora/lib/rmlui.hpp

21 lines
560 B
C++

#pragma once
#include "aurora/aurora.h"
#include "webgpu/gpu.hpp"
#include <SDL3/SDL_events.h>
#include <aurora/rmlui.hpp>
#include <dawn/webgpu_cpp.h>
namespace aurora::rmlui {
struct RenderOutput {
const webgpu::TextureWithSampler* texture = nullptr;
wgpu::BindGroup copyBindGroup;
};
void initialize(const AuroraWindowSize& size) noexcept;
void handle_event(SDL_Event& event) noexcept;
RenderOutput render(const wgpu::CommandEncoder& encoder, const webgpu::Viewport& presentViewport) noexcept;
void shutdown() noexcept;
} // namespace aurora::rmlui