#include "window.hpp" #ifdef AURORA_ENABLE_GX #include "imgui.hpp" #include "webgpu/gpu.hpp" #endif #include "input.hpp" #include "internal.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(SDL_PLATFORM_ANDROID) #include extern "C" void Android_LockActivityMutex(void); extern "C" void Android_UnlockActivityMutex(void); #endif #include #include #include #include "rmlui.hpp" #include "dolphin/vi/vi_internal.hpp" namespace aurora::window { namespace { Module Log("aurora::window"); SDL_Window* g_window; SDL_Renderer* g_renderer; float g_frameBufferScale = 0.f; bool g_frameBufferAspectFit = false; AuroraWindowSize g_windowSize; std::vector g_events; std::atomic_bool g_backgrounded = false; #if defined(SDL_PLATFORM_ANDROID) std::atomic_bool g_surfaceReady = false; #else std::atomic_bool g_surfaceReady = true; #endif bool g_lastPaused = false; bool g_gotFocus = false; bool operator==(const AuroraWindowSize& lhs, const AuroraWindowSize& rhs) { return lhs.width == rhs.width && lhs.height == rhs.height && lhs.fb_width == rhs.fb_width && lhs.fb_height == rhs.fb_height && lhs.native_fb_height == rhs.native_fb_height && lhs.native_fb_width == rhs.native_fb_width && lhs.scale == rhs.scale; } Vec2 scale_frame_buffer_to_aspect(int w, int h, float scale, float aspect) { if (w <= 0 || h <= 0 || scale <= 0.f || aspect <= 0.f) { return {std::max(w, 1), std::max(h, 1)}; } const int baseW = std::max(1, static_cast(std::lround(static_cast(w) * scale))); const int baseH = std::max(1, static_cast(std::lround(static_cast(h) * scale))); if (aspect >= static_cast(w) / static_cast(h)) { return {std::max(1, static_cast(std::lround(static_cast(baseH) * aspect))), baseH}; } return {baseW, std::max(1, static_cast(std::lround(static_cast(baseW) / aspect)))}; } Vec2 fit_frame_buffer_to_aspect(int width, int height, float aspect) { if (width <= 0 || height <= 0 || aspect <= 0.f) { return {std::max(width, 1), std::max(height, 1)}; } if (static_cast(width) / static_cast(height) > aspect) { return {std::max(1, static_cast(std::lround(static_cast(height) * aspect))), height}; } return {width, std::max(1, static_cast(std::lround(static_cast(width) / aspect)))}; } void resize_swapchain() noexcept { const auto size = get_window_size(); if (size == g_windowSize) { return; } if (size.scale != g_windowSize.scale) { if (g_windowSize.scale > 0.f) { Log.info("Display scale changed to {}", size.scale); } } g_windowSize = size; if (g_renderer != nullptr) { SDL_SetRenderLogicalPresentation(g_renderer, static_cast(size.native_fb_width), static_cast(size.native_fb_height), SDL_LOGICAL_PRESENTATION_DISABLED); SDL_SetRenderScale(g_renderer, size.scale, size.scale); } #ifdef AURORA_ENABLE_GX webgpu::resize_swapchain(size.fb_width, size.fb_height, size.native_fb_width, size.native_fb_height); #endif } void set_window_icon() noexcept { if (g_config.iconRGBA8 == nullptr) { return; } auto* iconSurface = SDL_CreateSurfaceFrom(static_cast(g_config.iconWidth), static_cast(g_config.iconHeight), SDL_GetPixelFormatForMasks(32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000), g_config.iconRGBA8, static_cast(4 * g_config.iconWidth)); ASSERT(iconSurface != nullptr, "Failed to create icon surface: {}", SDL_GetError()); TRY_WARN(SDL_SetWindowIcon(g_window, iconSurface), "Failed to set window icon: {}", SDL_GetError()); SDL_DestroySurface(iconSurface); } bool SDLCALL lifecycle_event_watch(void*, SDL_Event* event) { switch (event->type) { #if defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_APPLE) case SDL_EVENT_WINDOW_MINIMIZED: g_backgrounded.store(true, std::memory_order_relaxed); break; case SDL_EVENT_WINDOW_RESTORED: g_backgrounded.store(false, std::memory_order_relaxed); break; #endif default: break; } return true; } void sync_paused() { const bool paused = is_paused(); if (g_lastPaused == paused) { return; } g_lastPaused = paused; g_events.push_back(AuroraEvent{ .type = paused ? AURORA_PAUSED : AURORA_UNPAUSED, }); } void process_event(SDL_Event& event) { #ifdef AURORA_ENABLE_GX imgui::process_event(event); #endif #ifdef AURORA_ENABLE_RMLUI rmlui::handle_event(event); #endif switch (event.type) { case SDL_EVENT_WINDOW_MOVED: { g_events.push_back(AuroraEvent{ .type = AURORA_WINDOW_MOVED, .windowPos = {.x = event.window.data1, .y = event.window.data2}, }); break; } case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED: { resize_swapchain(); g_events.push_back(AuroraEvent{ .type = AURORA_DISPLAY_SCALE_CHANGED, .windowSize = get_window_size(), }); break; } case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: { resize_swapchain(); g_events.push_back(AuroraEvent{ .type = AURORA_WINDOW_RESIZED, .windowSize = get_window_size(), }); break; } case SDL_EVENT_GAMEPAD_ADDED: { auto instance = input::add_controller(event.gdevice.which); g_events.push_back(AuroraEvent{ .type = AURORA_CONTROLLER_ADDED, .controller = instance, }); break; } case SDL_EVENT_GAMEPAD_REMOVED: { input::remove_controller(event.gdevice.which); g_events.push_back(AuroraEvent{ .type = AURORA_CONTROLLER_REMOVED, .controller = event.gdevice.which, }); break; } case SDL_EVENT_MOUSE_WHEEL: input::set_mouse_scroll(event.wheel.x, event.wheel.y); break; case SDL_EVENT_QUIT: g_events.push_back(AuroraEvent{ .type = AURORA_EXIT, }); break; default: if (event.type == g_sdlCustomEventsStart + CustomEvent::FutureResize) { // Future resize event resize_swapchain(); g_events.push_back(AuroraEvent{ .type = AURORA_WINDOW_RESIZED, .windowSize = get_window_size(), }); } else if (event.type == g_sdlCustomEventsStart + CustomEvent::RefreshSurface) { // Refresh surface (vsync changed) #ifdef AURORA_ENABLE_GX webgpu::refresh_surface(false); #endif } break; } sync_paused(); g_events.push_back(AuroraEvent{ .type = AURORA_SDL_EVENT, .sdl = event, }); } } // namespace const AuroraEvent* poll_events() { ZoneScoped; g_events.clear(); SDL_Event event; // Clear out the previous scroll values to prevent ghost input input::set_mouse_scroll(0, 0); if (is_paused()) { ZoneScopedN("SDL_WaitEvent (paused)"); if (SDL_WaitEvent(&event)) { process_event(event); } else { Log.warn("SDL_WaitEvent failed: {}", SDL_GetError()); } } while (true) { bool hasEvent = false; { ZoneScopedN("SDL_PollEvent"); hasEvent = SDL_PollEvent(&event); } if (hasEvent) { process_event(event); } else { break; } } g_events.push_back(AuroraEvent{ .type = AURORA_NONE, }); return g_events.data(); } bool create_window(AuroraBackend backend) { SDL_WindowFlags flags = SDL_WINDOW_HIGH_PIXEL_DENSITY; #if TARGET_OS_IOS || TARGET_OS_TV flags |= SDL_WINDOW_FULLSCREEN; #else flags |= SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE; if (g_config.startFullscreen) { flags |= SDL_WINDOW_FULLSCREEN; } #endif switch (backend) { #ifdef AURORA_ENABLE_GX #ifdef DAWN_ENABLE_BACKEND_VULKAN case BACKEND_VULKAN: flags |= SDL_WINDOW_VULKAN; break; #endif #ifdef DAWN_ENABLE_BACKEND_METAL case BACKEND_METAL: flags |= SDL_WINDOW_METAL; break; #endif #ifdef DAWN_ENABLE_BACKEND_OPENGL case BACKEND_OPENGL: case BACKEND_OPENGLES: flags |= SDL_WINDOW_OPENGL; break; #endif #endif default: break; } auto width = static_cast(g_config.windowWidth); auto height = static_cast(g_config.windowHeight); if (width == 0 || height == 0) { width = 1280; height = 960; } if (width < 640) { width = 640; } if (height < 480) { height = 480; } Sint32 posX = g_config.windowPosX; Sint32 posY = g_config.windowPosY; if (posX < 0 || posY < 0) { posX = SDL_WINDOWPOS_UNDEFINED; posY = SDL_WINDOWPOS_UNDEFINED; } const auto props = SDL_CreateProperties(); TRY(SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, g_config.appName), "Failed to set {}: {}", SDL_PROP_WINDOW_CREATE_TITLE_STRING, SDL_GetError()); TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, posX), "Failed to set {}: {}", SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_GetError()); TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, posY), "Failed to set {}: {}", SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_GetError()); TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width), "Failed to set {}: {}", SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SDL_GetError()); TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height), "Failed to set {}: {}", SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SDL_GetError()); TRY(SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, flags), "Failed to set {}: {}", SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, SDL_GetError()); g_window = SDL_CreateWindowWithProperties(props); if (g_window == nullptr) { Log.error("Failed to create window: {}", SDL_GetError()); return false; } SDL_SetWindowMinimumSize(g_window, 640, 480); set_window_icon(); return true; } bool create_renderer() { if (g_window == nullptr) { return false; } const auto props = SDL_CreateProperties(); TRY(SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, g_window), "Failed to set {}: {}", SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, SDL_GetError()); TRY(SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_RENDERER_VSYNC_ADAPTIVE), "Failed to set {}: {}", SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_GetError()); g_renderer = SDL_CreateRendererWithProperties(props); if (g_renderer == nullptr) { Log.error("Failed to create renderer: {}", SDL_GetError()); return false; } return true; } void destroy_window() { if (g_renderer != nullptr) { SDL_DestroyRenderer(g_renderer); g_renderer = nullptr; } if (g_window != nullptr) { SDL_DestroyWindow(g_window); g_window = nullptr; } } void show_window() { if (g_window != nullptr) { TRY_WARN(SDL_ShowWindow(g_window), "Failed to show window: {}", SDL_GetError()); } } bool initialize() { /* We don't want to initialize anything input related here, otherwise the add events will get lost to the void */ TRY(SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight"), "Error setting {}: {}", SDL_HINT_ORIENTATIONS, SDL_GetError()); TRY(SDL_InitSubSystem(SDL_INIT_EVENTS | SDL_INIT_VIDEO), "Error initializing SDL: {}", SDL_GetError()); #if !defined(_WIN32) && !defined(__APPLE__) TRY(SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"), "Error setting {}: {}", SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, SDL_GetError()); #endif TRY(SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, g_config.appName), "Error setting {}: {}", SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, SDL_GetError()); TRY(SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, "1"), "Error setting {}: {}", SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, SDL_GetError()); TRY(SDL_DisableScreenSaver(), "Error disabling screensaver: {}", SDL_GetError()); if (g_config.allowJoystickBackgroundEvents) { TRY(SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"), "Error setting {}: {}", SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, SDL_GetError()); } return true; } bool initialize_event_watch() { TRY(SDL_AddEventWatch(lifecycle_event_watch, nullptr), "Error adding SDL event watch: {}", SDL_GetError()); return true; } void shutdown() { SDL_RemoveEventWatch(lifecycle_event_watch, nullptr); destroy_window(); TRY_WARN(SDL_EnableScreenSaver(), "Error enabling screensaver: {}", SDL_GetError()); SDL_Quit(); } AuroraWindowSize get_window_size() { int width = 0; int height = 0; int native_fb_w = 0; int native_fb_h = 0; ASSERT(SDL_GetWindowSize(g_window, &width, &height), "Failed to get window size: {}", SDL_GetError()); ASSERT(SDL_GetWindowSizeInPixels(g_window, &native_fb_w, &native_fb_h), "Failed to get window size in pixels: {}", SDL_GetError()); int fb_w = native_fb_w; int fb_h = native_fb_h; if (g_frameBufferScale > 0.f) { const auto [baseW, baseH] = vi::configured_fb_size(); const auto [scaledW, scaledH] = scale_frame_buffer_to_aspect(static_cast(baseW), static_cast(baseH), g_frameBufferScale, static_cast(fb_w) / static_cast(fb_h)); fb_w = scaledW; fb_h = scaledH; } if (g_frameBufferAspectFit) { const auto [baseW, baseH] = vi::configured_fb_size(); if (baseW > 0 && baseH > 0) { const auto [fitW, fitH] = fit_frame_buffer_to_aspect(fb_w, fb_h, static_cast(baseW) / static_cast(baseH)); fb_w = fitW; fb_h = fitH; } } const float scale = SDL_GetWindowDisplayScale(g_window); return { .width = static_cast(width), .height = static_cast(height), .fb_width = static_cast(fb_w), .fb_height = static_cast(fb_h), .native_fb_width = static_cast(native_fb_w), .native_fb_height = static_cast(native_fb_h), .scale = scale, }; } SDL_Window* get_sdl_window() { return g_window; } SDL_Renderer* get_sdl_renderer() { return g_renderer; } bool is_paused() noexcept { if (!is_presentable()) { return true; } const auto flags = SDL_GetWindowFlags(g_window); if ((flags & SDL_WINDOW_HIDDEN) != 0u) { return true; } // Wait until the window has received focus before respecting pauseOnFocusLost if (!g_gotFocus) { g_gotFocus = (flags & SDL_WINDOW_INPUT_FOCUS) != 0u; return false; } return g_config.pauseOnFocusLost && ((flags & SDL_WINDOW_INPUT_FOCUS) == 0u || (flags & SDL_WINDOW_MINIMIZED) != 0u); } bool is_presentable() noexcept { return g_window != nullptr && !g_backgrounded.load(std::memory_order_acquire) && g_surfaceReady.load(std::memory_order_acquire); } void set_surface_ready(bool ready) noexcept { g_surfaceReady.store(ready, std::memory_order_release); } SurfaceLock::SurfaceLock() noexcept { #if defined(SDL_PLATFORM_ANDROID) Android_LockActivityMutex(); #endif } SurfaceLock::~SurfaceLock() { #if defined(SDL_PLATFORM_ANDROID) Android_UnlockActivityMutex(); #endif } bool push_custom_event(CustomEvent eventType) { SDL_Event event{.type = g_sdlCustomEventsStart + eventType}; return SDL_PushEvent(&event); } void set_title(const char* title) { TRY_WARN(SDL_SetWindowTitle(g_window, title), "Failed to set window title: {}", SDL_GetError()); } void set_fullscreen(bool fullscreen) { TRY_WARN(SDL_SetWindowFullscreen(g_window, fullscreen), "Failed to set window fullscreen: {}", SDL_GetError()); } bool get_fullscreen() { return (SDL_GetWindowFlags(g_window) & SDL_WINDOW_FULLSCREEN) != 0u; } void set_window_size(uint32_t width, uint32_t height) { TRY_WARN(SDL_RestoreWindow(g_window), "Failed to un-maximize window: {}", SDL_GetError()); TRY_WARN(SDL_SetWindowSize(g_window, width, height), "Failed to set window size: {}", SDL_GetError()); } void set_window_position(uint32_t x, uint32_t y) { TRY_WARN(SDL_SetWindowPosition(g_window, x, y), "Failed to set window position: {}", SDL_GetError()); } void center_window() { TRY_WARN(SDL_SetWindowPosition(g_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED), "Failed to center window: {}", SDL_GetError()); } static void push_future_resize_event() { TRY_WARN(push_custom_event(CustomEvent::FutureResize), "Failed to push SDL event for future resize: {}", SDL_GetError()); } void request_frame_buffer_resize() { if (g_window != nullptr) { // Defer so that we don't try to reconfigure the surface in the middle of game logic. push_future_resize_event(); } } void set_frame_buffer_scale(float scale) { if (scale < 0.f) { scale = 0.f; } if (g_frameBufferScale == scale) { return; } g_frameBufferScale = scale; request_frame_buffer_resize(); } void set_frame_buffer_aspect_fit(bool fit) { if (g_frameBufferAspectFit == fit) { return; } g_frameBufferAspectFit = fit; request_frame_buffer_resize(); } void set_background_input(bool value) { SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, value ? "1" : "0"); } } // namespace aurora::window #if defined(SDL_PLATFORM_ANDROID) extern "C" JNIEXPORT void JNICALL Java_org_libsdl_app_SDLSurface_auroraNativeSetSurfaceReady(JNIEnv*, jclass, jboolean ready) { aurora::window::set_surface_ready(ready == JNI_TRUE); } #endif