#include "tex_copy_conv.hpp" #include "../internal.hpp" #include "../gx/gx.hpp" #include "../webgpu/gpu.hpp" #include "texture.hpp" #include "../gx/gx_fmt.hpp" #include #include "texture_convert.hpp" using namespace std::string_literals; namespace aurora::gfx::tex_copy_conv { static Module Log("aurora::gfx::tex_copy_conv"); using webgpu::g_device; static constexpr std::string_view ShaderPreamble = R"( @group(0) @binding(0) var src_samp: sampler; @group(0) @binding(1) var src: texture_2d; struct UVTransform { offset: vec2f, scale: vec2f, }; @group(0) @binding(2) var uv_xf: UVTransform; struct VertexOutput { @builtin(position) pos: vec4f, @location(0) uv: vec2f, }; var positions: array = array( vec2f(-1.0, 1.0), vec2f(-1.0, -3.0), vec2f(3.0, 1.0), ); var uvs: array = array( vec2f(0.0, 0.0), vec2f(0.0, 2.0), vec2f(2.0, 0.0), ); @vertex fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput { var out: VertexOutput; out.pos = vec4f(positions[vi], 0.0, 1.0); out.uv = uvs[vi] * uv_xf.scale + uv_xf.offset; return out; } fn intensity(rgb: vec3f) -> f32 { // ITU-R BT.601 luma coefficients return dot(rgb, vec3f(0.257, 0.504, 0.098)) + 16.0 / 255.0; } fn quantize4(v: f32) -> f32 { return floor(v * 16.0) / 15.0; } )"sv; static const std::string DepthShaderPreamble = R"( @group(0) @binding(0) var src: texture_depth_2d; struct UVTransform { offset: vec2f, scale: vec2f, }; @group(0) @binding(1) var uv_xf: UVTransform; struct VertexOutput { @builtin(position) pos: vec4f, @location(0) uv: vec2f, }; var positions: array = array( vec2f(-1.0, 1.0), vec2f(-1.0, -3.0), vec2f(3.0, 1.0), ); var uvs: array = array( vec2f(0.0, 0.0), vec2f(0.0, 2.0), vec2f(2.0, 0.0), ); @vertex fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput { var out: VertexOutput; out.pos = vec4f(positions[vi], 0.0, 1.0); out.uv = uvs[vi] * uv_xf.scale + uv_xf.offset; return out; } )"s + (gx::UseReversedZ ? R"( fn gx_z24(uv: vec2f) -> u32 { let texSize = vec2i(textureDimensions(src)); let coord = clamp(vec2i(floor(uv * vec2f(texSize))), vec2i(0), texSize - vec2i(1)); let depth = textureLoad(src, coord, 0); return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu); } )"s : R"( fn gx_z24(uv: vec2f) -> u32 { let texSize = vec2i(textureDimensions(src)); let coord = clamp(vec2i(floor(uv * vec2f(texSize))), vec2i(0), texSize - vec2i(1)); let depth = textureLoad(src, coord, 0); return min(u32(clamp(depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu); } )"s); // Passthrough blit (for scaling) static constexpr std::string_view FragPassthrough = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { return textureSample(src, src_samp, in.uv); } )"sv; // GX_TF_I4: 4-bit intensity -> R8Unorm (quantized) static constexpr std::string_view FragI4 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let rgb = textureSample(src, src_samp, in.uv).rgb; let i = quantize4(intensity(rgb)); return vec4f(i, i, i, i); } )"sv; // GX_TF_I8: 8-bit intensity -> R8Unorm static constexpr std::string_view FragI8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let rgb = textureSample(src, src_samp, in.uv).rgb; let i = intensity(rgb); return vec4f(i, i, i, i); } )"sv; // GX_TF_IA4: 4-bit intensity + 4-bit alpha -> RG8Unorm static constexpr std::string_view FragIA4 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); let i = quantize4(intensity(c.rgb)); let a = quantize4(c.a); return vec4f(i, i, i, a); } )"sv; // GX_TF_IA8: 8-bit intensity + 8-bit alpha -> RG8Unorm static constexpr std::string_view FragIA8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); let i = intensity(c.rgb); return vec4f(i, i, i, c.a); } )"sv; // GX_TF_RGB565: Blit alpha to 1.0 static constexpr std::string_view FragRGB565 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); return vec4f(c.rgb, 1.0); } )"sv; // GX_CTF_R4: 4-bit red -> R8Unorm static constexpr std::string_view FragR4 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let r = quantize4(textureSample(src, src_samp, in.uv).r); return vec4f(r, r, r, r); } )"sv; // GX_CTF_RA4: 4-bit red + 4-bit alpha -> RG8Unorm static constexpr std::string_view FragRA4 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); let r = quantize4(c.r); return vec4f(r, r, r, quantize4(c.a)); } )"sv; // GX_CTF_RA8: 8-bit red + 8-bit alpha -> RG8Unorm static constexpr std::string_view FragRA8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); return vec4f(c.r, c.r, c.r, c.a); } )"sv; // GX_CTF_A8: 8-bit alpha -> R8Unorm static constexpr std::string_view FragA8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let a = textureSample(src, src_samp, in.uv).a; return vec4f(a, a, a, a); } )"sv; // GX_CTF_R8: 8-bit red -> R8Unorm static constexpr std::string_view FragR8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let r = textureSample(src, src_samp, in.uv).r; return vec4f(r, r, r, r); } )"sv; // GX_CTF_G8: 8-bit green -> R8Unorm static constexpr std::string_view FragG8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let g = textureSample(src, src_samp, in.uv).g; return vec4f(g, g, g, g); } )"sv; // GX_CTF_B8: 8-bit blue -> R8Unorm static constexpr std::string_view FragB8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let b = textureSample(src, src_samp, in.uv).b; return vec4f(b, b, b, b); } )"sv; // GX_CTF_RG8: 8-bit red + 8-bit green -> RG8Unorm static constexpr std::string_view FragRG8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); return vec4f(c.r, c.r, c.r, c.g); } )"sv; // GX_CTF_GB8: 8-bit green + 8-bit blue -> RG8Unorm static constexpr std::string_view FragGB8 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let c = textureSample(src, src_samp, in.uv); return vec4f(c.g, c.g, c.g, c.b); } )"sv; // GX_TF_Z16: Upper 16-bits depth -> IA8 static constexpr std::string_view FragZ16 = R"( @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { let z16 = gx_z24(in.uv) >> 8u; let i = f32((z16 >> 8u) & 0xFFu) / 255.0; let a = f32(z16 & 0xFFu) / 255.0; return vec4f(i, i, i, a); } )"sv; struct ConvPipeline { GXTexFmt fmt; std::string_view fragShader; wgpu::TextureFormat outputFormat; const char* label; }; static constexpr std::array ConvPipelines{ ConvPipeline{GX_TF_I4, FragI4, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv I4"}, ConvPipeline{GX_TF_I8, FragI8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv I8"}, ConvPipeline{GX_TF_IA4, FragIA4, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv IA4"}, ConvPipeline{GX_TF_IA8, FragIA8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv IA8"}, ConvPipeline{GX_TF_RGB565, FragRGB565, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv RGB565"}, ConvPipeline{GX_CTF_R4, FragR4, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv R4"}, ConvPipeline{GX_CTF_RA4, FragRA4, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv RA4"}, ConvPipeline{GX_CTF_RA8, FragRA8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv RA8"}, ConvPipeline{GX_CTF_A8, FragA8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv A8"}, ConvPipeline{GX_CTF_R8, FragR8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv R8"}, ConvPipeline{GX_CTF_G8, FragG8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv G8"}, ConvPipeline{GX_CTF_B8, FragB8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv B8"}, ConvPipeline{GX_CTF_RG8, FragRG8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv RG8"}, ConvPipeline{GX_CTF_GB8, FragGB8, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv GB8"}, }; static constexpr std::array DepthConvPipelines{ ConvPipeline{GX_TF_Z16, FragZ16, wgpu::TextureFormat::RGBA8Unorm, "TexCopyConv Z16"}, }; static wgpu::BindGroupLayout g_bindGroupLayout; static wgpu::BindGroupLayout g_depthBindGroupLayout; static wgpu::Sampler g_nearestSampler; static wgpu::Sampler g_linearSampler; static absl::flat_hash_map g_pipelines; static wgpu::RenderPipeline g_blitPipeline; static wgpu::RenderPipeline create_pipeline(const ConvPipeline& conv, const std::string_view shaderPreamble, const wgpu::BindGroupLayout& bindGroupLayout) { std::string shaderSource; shaderSource.reserve(shaderPreamble.size() + conv.fragShader.size()); shaderSource += shaderPreamble; shaderSource += conv.fragShader; const wgpu::ShaderSourceWGSL wgslSource{wgpu::ShaderSourceWGSL::Init{ .code = shaderSource.c_str(), }}; const wgpu::ShaderModuleDescriptor moduleDescriptor{ .nextInChain = &wgslSource, .label = conv.label, }; const auto module = g_device.CreateShaderModule(&moduleDescriptor); const std::array colorTargets{wgpu::ColorTargetState{ .format = conv.outputFormat, }}; const wgpu::FragmentState fragmentState{ .module = module, .entryPoint = "fs_main", .targetCount = colorTargets.size(), .targets = colorTargets.data(), }; const wgpu::PipelineLayoutDescriptor layoutDescriptor{ .bindGroupLayoutCount = 1, .bindGroupLayouts = &bindGroupLayout, }; const auto pipelineLayout = g_device.CreatePipelineLayout(&layoutDescriptor); const wgpu::RenderPipelineDescriptor pipelineDescriptor{ .label = conv.label, .layout = pipelineLayout, .vertex = wgpu::VertexState{ .module = module, .entryPoint = "vs_main", }, .primitive = wgpu::PrimitiveState{ .topology = wgpu::PrimitiveTopology::TriangleList, }, .fragment = &fragmentState, }; return g_device.CreateRenderPipeline(&pipelineDescriptor); } bool needs_conversion(const GXTexFmt fmt) { return g_pipelines.contains(fmt); } void initialize() { static constexpr std::array bindGroupLayoutEntries{ wgpu::BindGroupLayoutEntry{ .binding = 0, .visibility = wgpu::ShaderStage::Fragment, .sampler = wgpu::SamplerBindingLayout{ .type = wgpu::SamplerBindingType::Filtering, }, }, wgpu::BindGroupLayoutEntry{ .binding = 1, .visibility = wgpu::ShaderStage::Fragment, .texture = wgpu::TextureBindingLayout{ .sampleType = wgpu::TextureSampleType::Float, .viewDimension = wgpu::TextureViewDimension::e2D, }, }, wgpu::BindGroupLayoutEntry{ .binding = 2, .visibility = wgpu::ShaderStage::Vertex, .buffer = wgpu::BufferBindingLayout{ .type = wgpu::BufferBindingType::Uniform, }, }, }; static constexpr wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor{ .label = "TexCopyConv Bind Group Layout", .entryCount = bindGroupLayoutEntries.size(), .entries = bindGroupLayoutEntries.data(), }; g_bindGroupLayout = g_device.CreateBindGroupLayout(&bindGroupLayoutDescriptor); static constexpr std::array depthBindGroupLayoutEntries{ wgpu::BindGroupLayoutEntry{ .binding = 0, .visibility = wgpu::ShaderStage::Fragment, .texture = wgpu::TextureBindingLayout{ .sampleType = wgpu::TextureSampleType::Depth, .viewDimension = wgpu::TextureViewDimension::e2D, }, }, wgpu::BindGroupLayoutEntry{ .binding = 1, .visibility = wgpu::ShaderStage::Vertex, .buffer = wgpu::BufferBindingLayout{ .type = wgpu::BufferBindingType::Uniform, }, }, }; static constexpr wgpu::BindGroupLayoutDescriptor depthBindGroupLayoutDescriptor{ .label = "TexCopyConv Depth Bind Group Layout", .entryCount = depthBindGroupLayoutEntries.size(), .entries = depthBindGroupLayoutEntries.data(), }; g_depthBindGroupLayout = g_device.CreateBindGroupLayout(&depthBindGroupLayoutDescriptor); g_blitPipeline = create_pipeline( {GX_TF_RGBA8, FragPassthrough, webgpu::g_graphicsConfig.surfaceConfiguration.format, "TexCopyConv Blit"}, ShaderPreamble, g_bindGroupLayout); for (const auto& conv : ConvPipelines) { g_pipelines[conv.fmt] = create_pipeline(conv, ShaderPreamble, g_bindGroupLayout); if (conv.outputFormat != to_wgpu(conv.fmt)) { Log.fatal("Output format mismatch for {}", conv.fmt); } } for (const auto& conv : DepthConvPipelines) { g_pipelines[conv.fmt] = create_pipeline(conv, DepthShaderPreamble, g_depthBindGroupLayout); if (conv.outputFormat != to_wgpu(conv.fmt)) { Log.fatal("Output format mismatch for {}", conv.fmt); } } static constexpr wgpu::SamplerDescriptor nearestSamplerDescriptor{ .label = "TexCopyConv Nearest Sampler", .magFilter = wgpu::FilterMode::Nearest, .minFilter = wgpu::FilterMode::Nearest, }; g_nearestSampler = g_device.CreateSampler(&nearestSamplerDescriptor); static constexpr wgpu::SamplerDescriptor linearSamplerDescriptor{ .label = "TexCopyConv Linear Sampler", .magFilter = wgpu::FilterMode::Linear, .minFilter = wgpu::FilterMode::Linear, }; g_linearSampler = g_device.CreateSampler(&linearSamplerDescriptor); } void shutdown() { g_pipelines.clear(); g_blitPipeline = {}; g_bindGroupLayout = {}; g_depthBindGroupLayout = {}; g_nearestSampler = {}; g_linearSampler = {}; } static void execute(const wgpu::CommandEncoder& cmd, const ConvRequest& req, const wgpu::RenderPipeline& pipeline) { wgpu::BindGroup bindGroup; if (gx::is_depth_format(req.fmt)) { const std::array bindGroupEntries{ wgpu::BindGroupEntry{ .binding = 0, .textureView = req.srcView, }, wgpu::BindGroupEntry{ .binding = 1, .buffer = g_uniformBuffer, .offset = req.uniformRange.offset, .size = req.uniformRange.size, }, }; const wgpu::BindGroupDescriptor bindGroupDescriptor{ .layout = g_depthBindGroupLayout, .entryCount = bindGroupEntries.size(), .entries = bindGroupEntries.data(), }; bindGroup = g_device.CreateBindGroup(&bindGroupDescriptor); } else { const auto& sampler = req.sampleFilter == SampleFilter::Linear ? g_linearSampler : g_nearestSampler; const std::array bindGroupEntries{ wgpu::BindGroupEntry{ .binding = 0, .sampler = sampler, }, wgpu::BindGroupEntry{ .binding = 1, .textureView = req.srcView, }, wgpu::BindGroupEntry{ .binding = 2, .buffer = g_uniformBuffer, .offset = req.uniformRange.offset, .size = req.uniformRange.size, }, }; const wgpu::BindGroupDescriptor bindGroupDescriptor{ .layout = g_bindGroupLayout, .entryCount = bindGroupEntries.size(), .entries = bindGroupEntries.data(), }; bindGroup = g_device.CreateBindGroup(&bindGroupDescriptor); } const std::array colorAttachments{ wgpu::RenderPassColorAttachment{ .view = req.dst->attachmentTextureView, .loadOp = wgpu::LoadOp::Clear, .storeOp = wgpu::StoreOp::Store, .clearValue = {0.0, 0.0, 0.0, 0.0}, }, }; const wgpu::RenderPassDescriptor renderPassDescriptor{ .label = "TexCopyConv Pass", .colorAttachmentCount = colorAttachments.size(), .colorAttachments = colorAttachments.data(), }; const auto pass = cmd.BeginRenderPass(&renderPassDescriptor); pass.SetPipeline(pipeline); pass.SetBindGroup(0, bindGroup); pass.Draw(3); pass.End(); } void run(const wgpu::CommandEncoder& cmd, const ConvRequest& req) { const auto it = g_pipelines.find(req.fmt); if (it == g_pipelines.end()) { Log.fatal("No copy conversion pipeline for format {}", static_cast(req.fmt)); } execute(cmd, req, it->second); } void blit(const wgpu::CommandEncoder& cmd, const ConvRequest& req) { execute(cmd, req, g_blitPipeline); } } // namespace aurora::gfx::tex_copy_conv