* Implement Area sampler for scaling the internal resolution
* Move resampling to before RmlUi instead of inside it
Allows non-Bilinear resampling to work regardless of RmlUi being init
* Log various system information on startup
CPU model, memory, that kinda stuff.
* Use WRL ComPtr<T>
* Use DXGI to list GPUs on Windows
* Compile fix oops
* macOS system info
* Linux impl
* Add comment linking to the microsoft example I used
* How did this compile before?
* begin work on integration
* draw null tex when tex handle is null, switch to immediates for geometry translation
* fix window resizing and texture loads, switch to dynamic ubo
* remove immediate usage
* Add initial rmlui public API
* Use proper dimensions; fix texture resolution
* Remove unnecessary SetDimensions
* Cleanup & add clip mask support
* Implement blur and shadow filters
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Co-authored-by: Luke Street <luke@street.dev>