* Not a big deal if we're using our own lib, but officially, the scissor offset is 342, not 340.
* aurora was subtracting the scissor offset for lt/tp, but not for rt/bm; fix that.
* Handle empty scissors
This is a breaking change: `GXSetViewport`, `GXSetScissor`, `GXSetTexCopySrc`, `GXSetTexCopyDst` now accept logical coords relative to the `VIConfigure` EFB size.
`GXSetViewportRender` and `GXSetScissorRender` are used to override the scaled viewport/scissor from the logical coords.
* optimize fifo with realloc and remove double lookups
* bp cache, xf cache, and last pipeline ref cache
* remove double lookup from find/try_emplace
* change name
* Move xfRegCache
* Update gx_test_stubs.cpp
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Co-authored-by: Luke Street <luke@street.dev>
* handle_draw optimization
1. cache vtxSize
2. remove heap allocation from draw call merging index buffer
3. move things that aren't on the "draw call merging hot path" out to other functions, to reduce stack frame size of handle_draw (it was previously using __chkstk)
* Make ByteBuffer expand exponentially
Fix half a second of startup time being just that.
* Babysit the compiler's inlining decisions
* Merged draw call idxBuf now a global static
* GXFlush() doesn't write NOPs to FIFO
I'm sure this made sense on actual hardware
* Don't bind unused textures/samplers
* Remove C++ RAII types from build_bind_groups
Most of this function's code was fucking with WebGPU AddRef and ReleaseRef. Seriously.
* More refs in common.hpp
* Index buffer in handle_draw_unmerged now not dynamically allocated for small draws
* Fix gx_test_stubs.cpp
* Some cleanup & renaming
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Co-authored-by: Luke Street <luke@street.dev>
* Sprinkle Tracy all over the project
* Move Tracy FetchContent to extern file, disable Tracy by default
* Use older CMake syntax for setting cache variables
* Fix test compile
* Rename ALIGN macro to AURORA_ALIGN
Needed because it conflicts with a macro in Apple's SDK headers on my macbook, and Tracy is now pulling in that header.
- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling
- Simplifies texture bindings
- Much more accurate EFB copy handling (still incomplete but better)
- Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies
- Re-enables code for buffered texture uploads
- Adds `lastTextureUploadSize` to AuroraStats
- Use RG8 + swizzle for IA4/IA8