28 Commits

Author SHA1 Message Date
Luke Street e27970ec8c Full GPU vertex parsing 2026-03-18 23:58:00 -06:00
Jeffrey Crowell 818b750d71 avoid redundant storage uploads and extra alignment padding (#55)
was hitting this crash:

  (lldb) bt
  * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
    * frame #0: 0x00000001927915b0 libsystem_kernel.dylib`__pthread_kill + 8
      frame #1: 0x00000001927cb888 libsystem_pthread.dylib`pthread_kill + 296
      frame #2: 0x00000001926d0850 libsystem_c.dylib`abort + 124
      frame #3: 0x00000001060400f8 libgame.dylib`aurora::ByteBuffer::resize(this=0x0000000106b97358, size=8488606, zeroed=false) at common.hpp:141:9
      frame #4: 0x0000000106047cb8 libgame.dylib`aurora::ByteBuffer::append(this=0x0000000106b97358, data=0x00000004323e0ae0, size=145566) at common.hpp:96:5
      frame #5: 0x0000000106038230 libgame.dylib`aurora::gfx::push(target=0x0000000106b97358, data="b0\xf2", length=145566, alignment=256) at common.cpp:725:12
      frame #6: 0x0000000106038340 libgame.dylib`aurora::gfx::push_storage(data="b0\xf2", length=145566) at common.cpp:750:10
      frame #7: 0x000000010606c144 libgame.dylib`aurora::gx::fifo::handle_draw(cmd=152 '\x98', data="\x98", pos=0x000000016d931eac, size=1184, bigEndian=true)
  at command_processor.cpp:1668:26
      frame #8: 0x0000000106066434 libgame.dylib`aurora::gx::fifo::process(data="\x98", size=1184, bigEndian=true) at command_processor.cpp:628:7
      frame #9: 0x00000001060a00dc libgame.dylib`GXCallDisplayList(data=0x000000043247f980, nbytes=1184) at GXDispList.cpp:67:3
      frame #10: 0x0000000105f7d440 libgame.dylib`J3DShapeDraw::draw(this=0x0000000432839a28) const at J3DShapeDraw.cpp:79:5
      frame #11: 0x0000000105f7e97c libgame.dylib`J3DShape::drawFast(this=0x0000000432839960) const at J3DShape.cpp:337:32
      frame #12: 0x0000000105f793a0 libgame.dylib`J3DShapePacket::drawFast(this=0x00000004329be9e8) at J3DPacket.cpp:401:18
      frame #13: 0x0000000105f79280 libgame.dylib`J3DMatPacket::draw(this=0x00000004329bf448) at J3DPacket.cpp:236:17
      frame #14: 0x0000000105f98b3c libgame.dylib`J3DDrawBuffer::drawHead(this=0x000000042f513808) const at J3DDrawBuffer.cpp:232:21
      frame #15: 0x0000000105f98ce8 libgame.dylib`J3DDrawBuffer::draw(this=0x000000042f513808) const at J3DDrawBuffer.cpp:223:5
      frame #16: 0x000000010530cd50 libgame.dylib`dDlst_list_c::drawXluDrawList(this=0x0000000106bb99d0, pDrawBuf=0x000000042f513808) at d_drawlist.cpp:1835:15
      frame #17: 0x000000010528bc10 libgame.dylib`dDlst_list_c::drawXluListDarkBG(this=0x0000000106bb99d0) at d_drawlist.h:479:32
      frame #18: 0x0000000105289150 libgame.dylib`dComIfGd_drawXluListDarkBG() at d_com_inf_game.h:4729:33
      frame #19: 0x0000000105287dc0 libgame.dylib`mDoGph_Painter() at m_Do_graphic.cpp:1783:13
      frame #20: 0x00000001056325f0 libgame.dylib`cAPIGph_Painter() at c_API_graphic.cpp:10:5
      frame #21: 0x00000001052b6560 libgame.dylib`fpcM_Management(i_preExecuteFn=0x0000000000000000, i_postExecuteFn=(libgame.dylib`fapGm_After() at
  f_ap_game.cpp:718)) at f_pc_manager.cpp:64:13
      frame #22: 0x00000001052a5fa8 libgame.dylib`fapGm_Execute() at f_ap_game.cpp:735:5
      frame #23: 0x0000000105236db0 libgame.dylib`main01() at m_Do_main.cpp:177:9
      frame #24: 0x0000000105237e2c libgame.dylib`game_main(argc=1, argv=0x000000016d9335a0) at m_Do_main.cpp:298:5
      frame #25: 0x00000001024cd518 dusk`main(argc=1, argv=0x000000016d9335a0) at main.cpp:12:12
      frame #26: 0x0000000192401d54 dyld`start + 7184

  (lldb) f 4
  frame #4: 0x0000000106047cb8 libgame.dylib`aurora::ByteBuffer::append(this=0x0000000106b97358, data=0x00000004323e0ae0, size=145566) at common.hpp:96:5
     93  	  [[nodiscard]] bool empty() const noexcept { return m_length == 0; }
     94
     95  	  void append(const void* data, size_t size) {
  -> 96  	    resize(m_length + size, false);
      	    ^
     97  	    memcpy(m_data + m_length, data, size);
     98  	    m_length += size;
     99  	  }

› (lldb) p/x m_capacity
  (size_t) 0x0000000000800000
  (lldb) p m_capacity
  (size_t) 8388608
  (lldb) p/x size
  (size_t) 0x000000000081869e these were the size/capacity

essentially alignment padding was making the capacity overwhelmed.
2026-03-13 19:46:11 -07:00
Luke Street 731bf46b44 Fix pipeline_worker race condition 2026-03-12 00:37:09 -06:00
Luke Street 42f46ae99f Implement indirect texturing (kinda works) 2026-03-12 00:05:19 -06:00
Pieter-Jan Briers eb960f8148 Add debug group/marker GX/GD API (#48)
* Add debug group/marker GX/GD API

* This keeps happening

* Don't crash if debug group stack underflows

* Missed a debug check

* Stubs

* Last stub?

* We hate C++

* Oh right release exists
2026-03-10 18:38:35 -06:00
Luke Street c070de107e Pipeline worker thread safety & priority queue 2026-03-08 23:27:05 -06:00
Jasper St. Pierre c3100ee4c1 aurora: pass viewport/scissor fix 2026-03-08 09:28:19 -07:00
Hyblocker a83020342d fix: correct pipeline cache path mismatch (#40) 2026-03-06 09:36:29 -08:00
Luke Street 856e40efb4 Reimplement draw call merging & refactor aurora::gx (#37) 2026-03-05 20:31:51 -07:00
Luke Street 6e96710482 Add pull_request event to CI; rename SetViewportCommand->Viewport 2026-03-05 10:17:03 -07:00
Dávid Balatoni 604232c4ff Implement GXGetViewportv (#33) 2026-03-05 10:09:26 -07:00
Luke Street 60eba7dff9 Fog & TCS FIFO-ification 2026-02-18 13:41:42 -07:00
Luke Street 73b81f53aa Partially fix vtx caching 2026-02-18 00:26:18 -07:00
Luke Street 5fa562dc06 🚀 Execute more FIFO conversion 🚀 2026-02-17 20:44:09 -07:00
Luke Street 357ecba0ae Lighting channel fixes (COLOR1+) 2025-04-15 19:37:18 -06:00
Luke Street a600b0b84c Rewrite attribute buffer, matrix & stream handling
Now array attributes (GXSetArray) will be properly
fetched based on the vertex format. Buffers are
still assumed to be byte-swapped to little-endian.

Stream handling completely redone and many issues
resolved.

Eliminates matrix transposes. AURORA_NATIVE_MATRIX
is no longer necessary and removed.
2025-04-14 17:17:59 -06:00
Luke Street 1825a80953 Clamp scissor to framebuffer size 2025-04-07 20:12:31 -06:00
Luke Street 37ae1bf9b5 Replace usages of Log.report with helpers 2025-04-06 16:37:05 -06:00
Luke Street 7760ef8409 Restructure logging and add fallback logging 2025-04-06 16:32:50 -06:00
Luke Street 1016fbb36d Fix bind group caching 2025-04-04 01:59:30 -06:00
Luke Street b07d55f71d Update fmtlib 2025-04-03 21:03:11 -06:00
Luke Street ca3e4f5273 Update to latest upstream dawn 2025-04-03 00:12:22 -06:00
Luke Street 3edd2c0e58 Update dawn & SDL part 1 2023-05-27 11:44:36 -04:00
Luke Street ea6e49e000 gfx: Limit # of synchronous pipelines per frame
Allows OpenGL(+ES) to run smoothly even when
building initial pipeline cache.
2022-08-29 17:05:34 -04:00
Luke Street c060e1da6b Reimplement GXCopyTex; simplify assertions 2022-08-09 02:05:33 -04:00