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aurora/lib/input.cpp
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#include "input.hpp"
#include "internal.hpp"
#include "magic_enum.hpp"
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#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_iostream.h>
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#include <absl/container/flat_hash_map.h>
#include <algorithm>
#include <array>
#include <string>
#include <utility>
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using namespace std::string_view_literals;
namespace aurora::input {
Module Log("aurora::input");
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absl::flat_hash_map<Uint32, GameController> g_GameControllers;
namespace {
constexpr uint32_t kPortPreferencesMagic = SBIG('CPRT');
constexpr uint32_t kPortPreferencesVersion = 2;
constexpr uint32_t kMaxPersistedStringLength = 256;
enum class PortPreferenceState : uint8_t {
Unset = 0,
None = 1,
Controller = 2,
};
struct ControllerIdentity {
std::string guid;
std::string serial;
};
struct PortPreference {
PortPreferenceState state = PortPreferenceState::Unset;
ControllerIdentity identity;
};
std::array<PortPreference, PAD_MAX_CONTROLLERS> g_portPreferences;
bool g_portPreferencesLoaded = false;
std::string port_preferences_path() {
if (g_config.configPath == nullptr) {
return {};
}
std::string path{g_config.configPath};
if (!path.empty() && path.back() != '/' && path.back() != '\\') {
path += '/';
}
path += "controller_ports.dat";
return path;
}
std::string normalize_serial(const char* serial) {
std::string normalized;
if (serial == nullptr) {
return normalized;
}
for (const char* c = serial; *c != '\0'; ++c) {
if (*c == ':' || *c == '-') {
continue;
}
normalized += *c >= 'A' && *c <= 'Z' ? static_cast<char>(*c - 'A' + 'a') : *c;
}
return normalized;
}
bool serial_matches(const std::string& saved, const std::string& current) {
return !saved.empty() && !current.empty() && normalize_serial(saved.c_str()) == normalize_serial(current.c_str());
}
ControllerIdentity controller_identity(const GameController& controller) {
ControllerIdentity identity;
char guid[33] = {};
SDL_GUIDToString(SDL_GetGamepadGUIDForID(SDL_GetGamepadID(controller.m_controller)), guid, sizeof(guid));
identity.guid = guid;
identity.serial = normalize_serial(SDL_GetGamepadSerial(controller.m_controller));
return identity;
}
bool read_exact(SDL_IOStream* file, void* dst, size_t size) {
auto* bytes = static_cast<uint8_t*>(dst);
size_t total = 0;
while (total < size) {
const size_t read = SDL_ReadIO(file, bytes + total, size - total);
if (read == 0) {
return false;
}
total += read;
}
return true;
}
bool write_exact(SDL_IOStream* file, const void* src, size_t size) {
auto* bytes = static_cast<const uint8_t*>(src);
size_t total = 0;
while (total < size) {
const size_t written = SDL_WriteIO(file, bytes + total, size - total);
if (written == 0) {
return false;
}
total += written;
}
return true;
}
template <typename T>
bool read_value(SDL_IOStream* file, T& value) {
return read_exact(file, &value, sizeof(value));
}
template <typename T>
bool write_value(SDL_IOStream* file, const T& value) {
return write_exact(file, &value, sizeof(value));
}
bool read_string(SDL_IOStream* file, std::string& value) {
uint32_t size = 0;
if (!read_value(file, size) || size > kMaxPersistedStringLength) {
return false;
}
value.resize(size);
return size == 0 || read_exact(file, value.data(), size);
}
bool write_string(SDL_IOStream* file, const std::string& value) {
const uint32_t size = static_cast<uint32_t>(std::min<size_t>(value.size(), kMaxPersistedStringLength));
return write_value(file, size) && (size == 0 || write_exact(file, value.data(), size));
}
bool read_identity(SDL_IOStream* file, ControllerIdentity& identity) {
return read_string(file, identity.guid) && read_string(file, identity.serial);
}
bool write_identity(SDL_IOStream* file, const ControllerIdentity& identity) {
return write_string(file, identity.guid) && write_string(file, identity.serial);
}
bool read_port_preferences_file(std::array<PortPreference, PAD_MAX_CONTROLLERS>& preferences) {
const auto path = port_preferences_path();
if (path.empty()) {
return true;
}
SDL_IOStream* file = SDL_IOFromFile(path.c_str(), "rb");
if (file == nullptr) {
return true;
}
uint32_t magic = 0;
uint32_t version = 0;
bool ok = read_value(file, magic) && read_value(file, version) && magic == kPortPreferencesMagic &&
version == kPortPreferencesVersion;
for (auto& preference : preferences) {
uint8_t state = 0;
ControllerIdentity identity;
ok = ok && read_value(file, state) && state <= static_cast<uint8_t>(PortPreferenceState::Controller) &&
read_identity(file, identity);
if (ok) {
preference.state = static_cast<PortPreferenceState>(state);
preference.identity = std::move(identity);
}
}
SDL_CloseIO(file);
if (!ok) {
Log.warn("Ignoring invalid controller port preference file '{}'", path);
}
return ok;
}
void ensure_port_preferences_loaded() {
if (g_portPreferencesLoaded) {
return;
}
std::array<PortPreference, PAD_MAX_CONTROLLERS> preferences;
if (read_port_preferences_file(preferences)) {
g_portPreferences = std::move(preferences);
}
g_portPreferencesLoaded = true;
}
void save_port_preferences() {
const auto path = port_preferences_path();
if (path.empty()) {
return;
}
if (!SDL_CreateDirectory(g_config.configPath)) {
Log.warn("Failed to create controller port preference directory '{}': {}", g_config.configPath, SDL_GetError());
return;
}
SDL_IOStream* file = SDL_IOFromFile(path.c_str(), "wb");
if (file == nullptr) {
Log.warn("Failed to open controller port preference file '{}': {}", path, SDL_GetError());
return;
}
bool ok = write_value(file, kPortPreferencesMagic) && write_value(file, kPortPreferencesVersion);
for (const auto& preference : g_portPreferences) {
const auto state = static_cast<uint8_t>(preference.state);
ok = ok && write_value(file, state) && write_identity(file, preference.identity);
}
if (!SDL_FlushIO(file)) {
ok = false;
}
if (!SDL_CloseIO(file)) {
ok = false;
}
if (!ok) {
Log.warn("Failed to write controller port preference file '{}': {}", path, SDL_GetError());
}
}
enum class IdentityMatch {
None,
Fallback,
Exact,
};
IdentityMatch identity_match(const ControllerIdentity& saved, const ControllerIdentity& current) {
if (saved.guid.empty()) {
return IdentityMatch::None;
}
if (saved.guid == current.guid) {
return saved.serial.empty() || serial_matches(saved.serial, current.serial) ? IdentityMatch::Exact
: IdentityMatch::None;
}
if (!serial_matches(saved.serial, current.serial)) {
return IdentityMatch::None;
}
// Attempt to match against VID/PID as a fallback if the GUID changes
uint16_t savedVendor = 0;
uint16_t savedProduct = 0;
uint16_t currentVendor = 0;
uint16_t currentProduct = 0;
SDL_GetJoystickGUIDInfo(SDL_StringToGUID(saved.guid.c_str()), &savedVendor, &savedProduct, nullptr, nullptr);
SDL_GetJoystickGUIDInfo(SDL_StringToGUID(current.guid.c_str()), &currentVendor, &currentProduct, nullptr, nullptr);
return savedVendor != 0 && savedVendor == currentVendor && savedProduct != 0 && savedProduct == currentProduct
? IdentityMatch::Fallback
: IdentityMatch::None;
}
bool is_instance_claimed(const std::array<Uint32, PAD_MAX_CONTROLLERS>& claimedControllers, size_t claimedCount,
Uint32 instance) {
return std::find(claimedControllers.begin(), claimedControllers.begin() + claimedCount, instance) !=
claimedControllers.begin() + claimedCount;
}
void apply_port_preferences() noexcept {
ensure_port_preferences_loaded();
if (!std::any_of(g_portPreferences.begin(), g_portPreferences.end(),
[](const auto& preference) { return preference.state != PortPreferenceState::Unset; })) {
return;
}
for (auto& [instance, controller] : g_GameControllers) {
const int32_t player = SDL_GetGamepadPlayerIndex(controller.m_controller);
if (player >= 0 && player < PAD_MAX_CONTROLLERS && g_portPreferences[player].state != PortPreferenceState::Unset) {
// Keep SDL's default player assignment from taking explicitly configured ports
SDL_SetGamepadPlayerIndex(controller.m_controller, -1);
}
}
std::array<Uint32, PAD_MAX_CONTROLLERS> claimedControllers{};
size_t claimedCount = 0;
for (uint32_t port = 0; port < g_portPreferences.size(); ++port) {
const auto& preference = g_portPreferences[port];
if (preference.state != PortPreferenceState::Controller) {
continue;
}
Uint32 fallbackInstance = 0;
GameController* fallbackController = nullptr;
for (auto& [instance, controller] : g_GameControllers) {
if (is_instance_claimed(claimedControllers, claimedCount, instance)) {
continue;
}
switch (identity_match(preference.identity, controller_identity(controller))) {
case IdentityMatch::Exact:
SDL_SetGamepadPlayerIndex(controller.m_controller, static_cast<int32_t>(port));
claimedControllers[claimedCount++] = instance;
fallbackController = nullptr;
break;
case IdentityMatch::Fallback:
// Prefer any later exact match before claiming a fallback candidate
if (fallbackController == nullptr) {
fallbackInstance = instance;
fallbackController = &controller;
}
continue;
case IdentityMatch::None:
continue;
}
break;
}
if (fallbackController != nullptr) {
SDL_SetGamepadPlayerIndex(fallbackController->m_controller, static_cast<int32_t>(port));
claimedControllers[claimedCount++] = fallbackInstance;
}
}
}
} // namespace
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GameController* get_controller_for_player(uint32_t player) noexcept {
for (auto& [which, controller] : g_GameControllers) {
if (player_index(which) == player) {
return &controller;
}
}
#if 0
/* If we don't have a controller assigned to this port use the first unassigned controller */
if (!g_GameControllers.empty()) {
int32_t availIndex = -1;
GameController* ct = nullptr;
for (auto& controller : g_GameControllers) {
if (player_index(controller.first) == -1) {
availIndex = controller.first;
ct = &controller.second;
break;
}
}
if (availIndex != -1) {
set_player_index(availIndex, player);
return ct;
}
}
#endif
return nullptr;
}
Sint32 get_instance_for_player(uint32_t player) noexcept {
for (const auto& [which, controller] : g_GameControllers) {
if (player_index(which) == player) {
return which;
}
}
return {};
}
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SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
auto* ctrl = SDL_OpenGamepad(which);
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if (ctrl != nullptr) {
GameController controller;
controller.m_controller = ctrl;
controller.m_index = which;
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controller.m_vid = SDL_GetGamepadVendor(ctrl);
controller.m_pid = SDL_GetGamepadProduct(ctrl);
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if (controller.m_vid == 0x05ac /* USB_VENDOR_APPLE */ && controller.m_pid == 3) {
// Ignore Apple TV remote
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SDL_CloseGamepad(ctrl);
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return -1;
}
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controller.m_isGameCube = SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_GAMECUBE;
if (controller.m_isGameCube || (SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
controller.m_deadZones.emulateTriggers = false;
}
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const auto props = SDL_GetGamepadProperties(ctrl);
controller.m_hasRumble = SDL_GetBooleanProperty(props, SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN, true);
controller.m_hasRgbLed = SDL_GetBooleanProperty(props, SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false);
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SDL_JoystickID instance = SDL_GetJoystickID(SDL_GetGamepadJoystick(ctrl));
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g_GameControllers[instance] = controller;
apply_port_preferences();
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return instance;
}
return -1;
}
void remove_controller(Uint32 instance) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
SDL_CloseGamepad(it->second.m_controller);
g_GameControllers.erase(it);
apply_port_preferences();
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}
}
bool is_gamecube(Uint32 instance) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
return it->second.m_isGameCube;
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}
return false;
}
int32_t player_index(Uint32 instance) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
return SDL_GetGamepadPlayerIndex(it->second.m_controller);
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}
return -1;
}
void set_player_index(Uint32 instance, Sint32 index) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
SDL_SetGamepadPlayerIndex(it->second.m_controller, index);
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}
}
std::string controller_name(Uint32 instance) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
const auto* name = SDL_GetGamepadName(it->second.m_controller);
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if (name != nullptr) {
return {name};
}
}
return {};
}
bool controller_has_rumble(Uint32 instance) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
return it->second.m_hasRumble;
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}
return false;
}
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
uint16_t duration_ms) noexcept {
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
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}
}
uint32_t controller_count() noexcept { return g_GameControllers.size(); }
void persist_controller_for_player(uint32_t player, const GameController* controller) noexcept {
if (player >= PAD_MAX_CONTROLLERS) {
return;
}
ensure_port_preferences_loaded();
if (controller != nullptr) {
g_portPreferences[player].state = PortPreferenceState::Controller;
g_portPreferences[player].identity = controller_identity(*controller);
} else {
g_portPreferences[player].state = PortPreferenceState::None;
g_portPreferences[player].identity = {};
}
save_port_preferences();
}
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void initialize() noexcept {
/* Make sure we initialize everything input related now, this will automatically add all of the connected controllers
* as expected */
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ASSERT(SDL_Init(SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD), "Failed to initialize SDL subsystems: {}",
SDL_GetError());
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}
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struct MouseScrollStatus {
float scrollX;
float scrollY;
};
static MouseScrollStatus g_MouseStatus;
void set_mouse_scroll(const float scrollX, const float scrollY) noexcept {
g_MouseStatus.scrollX = scrollX;
g_MouseStatus.scrollY = scrollY;
}
void get_mouse_scroll(float* scrollX, float* scrollY) noexcept {
*scrollX = g_MouseStatus.scrollX;
*scrollY = g_MouseStatus.scrollY;
}
void shutdown() noexcept {
// Upon shutdown we want to ensure all controllers are in a default state, so force all rumble supporting controllers
// to shut off their rumble motors.
for (const auto& controller : g_GameControllers) {
if (!controller.second.m_hasRumble) {
continue;
}
controller_rumble(controller.first, 0, 0, 0);
}
}
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} // namespace aurora::input