Files

263 lines
8.3 KiB
C++
Raw Permalink Normal View History

2026-04-01 00:49:28 -06:00
#include "tex_palette_conv.hpp"
#include "../internal.hpp"
#include "../webgpu/gpu.hpp"
2026-06-12 10:28:52 -06:00
#include "../webgpu/gpu_prof.hpp"
2026-04-01 00:49:28 -06:00
#include "texture.hpp"
#include <vector>
namespace aurora::gfx::tex_palette_conv {
static Module Log("aurora::gfx::tex_palette_conv");
using webgpu::g_device;
static constexpr std::string_view ShaderPreambleVtx = R"(
struct VertexOutput {
@builtin(position) pos: vec4f,
@location(0) uv: vec2f,
};
var<private> positions: array<vec2f, 3> = array(
vec2f(-1.0, 1.0),
vec2f(-1.0, -3.0),
vec2f(3.0, 1.0),
);
var<private> uvs: array<vec2f, 3> = array(
vec2f(0.0, 0.0),
vec2f(0.0, 2.0),
vec2f(2.0, 0.0),
);
@vertex fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput {
var out: VertexOutput;
out.pos = vec4f(positions[vi], 0.0, 1.0);
out.uv = uvs[vi];
return out;
}
fn intensity(rgb: vec3f) -> f32 {
// ITU-R BT.601 luma coefficients
return dot(rgb, vec3f(0.257, 0.504, 0.098)) + 16.0 / 255.0;
}
)"sv;
// Direct: R16Sint index texture + TLUT -> RGBA8
static constexpr std::string_view ShaderDirect = R"(
@group(0) @binding(0) var src_samp: sampler;
@group(0) @binding(1) var src: texture_2d<i32>;
@group(0) @binding(2) var tlut: texture_2d<f32>;
@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
let texSize = vec2f(textureDimensions(src));
let coord = vec2i(floor(in.uv * texSize));
let idx = textureLoad(src, coord, 0).r;
return textureLoad(tlut, vec2i(idx, 0), 0);
}
)"sv;
// FromFloat8: f32 texture (R8Unorm) -> 8-bit index -> TLUT -> RGBA8
static constexpr std::string_view ShaderFromFloat8 = R"(
@group(0) @binding(0) var src_samp: sampler;
@group(0) @binding(1) var src: texture_2d<f32>;
@group(0) @binding(2) var tlut: texture_2d<f32>;
@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
let texSize = vec2f(textureDimensions(src));
let coord = vec2i(floor(in.uv * texSize));
let r = textureLoad(src, coord, 0).r;
return textureLoad(tlut, vec2i(i32(r * 255.0), 0), 0);
}
)"sv;
// FromFloat4: f32 texture (R8Unorm) -> 4-bit index -> TLUT -> RGBA8
static constexpr std::string_view ShaderFromFloat4 = R"(
@group(0) @binding(0) var src_samp: sampler;
@group(0) @binding(1) var src: texture_2d<f32>;
@group(0) @binding(2) var tlut: texture_2d<f32>;
@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
let texSize = vec2f(textureDimensions(src));
let coord = vec2i(floor(in.uv * texSize));
let r = textureLoad(src, coord, 0).r;
return textureLoad(tlut, vec2i(i32(r * 15.0), 0), 0);
}
)"sv;
struct PipelineInfo {
wgpu::RenderPipeline pipeline;
wgpu::BindGroupLayout bindGroupLayout;
};
static PipelineInfo g_directPipeline;
static PipelineInfo g_fromFloat8Pipeline;
static PipelineInfo g_fromFloat4Pipeline;
static wgpu::Sampler g_sampler;
static PipelineInfo create_pipeline(std::string_view fragBindingsAndShader, wgpu::TextureSampleType srcSampleType,
const char* label) {
std::string shaderSource;
shaderSource.reserve(ShaderPreambleVtx.size() + fragBindingsAndShader.size());
shaderSource += ShaderPreambleVtx;
shaderSource += fragBindingsAndShader;
wgpu::ShaderSourceWGSL wgslSource{};
wgslSource.code = shaderSource.c_str();
const wgpu::ShaderModuleDescriptor moduleDescriptor{
.nextInChain = &wgslSource,
.label = label,
};
auto module = g_device.CreateShaderModule(&moduleDescriptor);
const std::array bindGroupLayoutEntries{
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Fragment,
.sampler =
wgpu::SamplerBindingLayout{
.type = wgpu::SamplerBindingType::NonFiltering,
},
},
wgpu::BindGroupLayoutEntry{
.binding = 1,
.visibility = wgpu::ShaderStage::Fragment,
.texture =
wgpu::TextureBindingLayout{
.sampleType = srcSampleType,
.viewDimension = wgpu::TextureViewDimension::e2D,
},
},
wgpu::BindGroupLayoutEntry{
.binding = 2,
.visibility = wgpu::ShaderStage::Fragment,
.texture =
wgpu::TextureBindingLayout{
.sampleType = wgpu::TextureSampleType::Float,
.viewDimension = wgpu::TextureViewDimension::e2D,
},
},
};
const auto bindGroupLayoutLabel = fmt::format("{} Bind Group Layout", label);
const wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor{
.label = bindGroupLayoutLabel.c_str(),
.entryCount = bindGroupLayoutEntries.size(),
.entries = bindGroupLayoutEntries.data(),
};
auto bindGroupLayout = g_device.CreateBindGroupLayout(&bindGroupLayoutDescriptor);
const wgpu::PipelineLayoutDescriptor layoutDescriptor{
.bindGroupLayoutCount = 1,
.bindGroupLayouts = &bindGroupLayout,
};
auto pipelineLayout = g_device.CreatePipelineLayout(&layoutDescriptor);
constexpr std::array colorTargets{wgpu::ColorTargetState{
.format = wgpu::TextureFormat::RGBA8Unorm,
}};
const wgpu::FragmentState fragmentState{
.module = module,
.entryPoint = "fs_main",
.targetCount = colorTargets.size(),
.targets = colorTargets.data(),
};
const wgpu::RenderPipelineDescriptor pipelineDescriptor{
.label = label,
.layout = pipelineLayout,
.vertex =
wgpu::VertexState{
.module = module,
.entryPoint = "vs_main",
},
.primitive =
wgpu::PrimitiveState{
.topology = wgpu::PrimitiveTopology::TriangleList,
},
.fragment = &fragmentState,
};
return PipelineInfo{
.pipeline = g_device.CreateRenderPipeline(&pipelineDescriptor),
.bindGroupLayout = std::move(bindGroupLayout),
};
}
static const PipelineInfo& pipeline_for_variant(Variant variant) {
switch (variant) {
case Variant::Direct:
return g_directPipeline;
case Variant::FromFloat8:
return g_fromFloat8Pipeline;
case Variant::FromFloat4:
return g_fromFloat4Pipeline;
}
FATAL("invalid palette conv variant {}", static_cast<int>(variant));
}
void initialize() {
g_directPipeline = create_pipeline(ShaderDirect, wgpu::TextureSampleType::Sint, "TexPaletteConv Direct");
g_fromFloat8Pipeline =
create_pipeline(ShaderFromFloat8, wgpu::TextureSampleType::UnfilterableFloat, "TexPaletteConv FromFloat8");
g_fromFloat4Pipeline =
create_pipeline(ShaderFromFloat4, wgpu::TextureSampleType::UnfilterableFloat, "TexPaletteConv FromFloat4");
constexpr wgpu::SamplerDescriptor samplerDesc{
.label = "TexPaletteConv Sampler",
.magFilter = wgpu::FilterMode::Nearest,
.minFilter = wgpu::FilterMode::Nearest,
};
g_sampler = g_device.CreateSampler(&samplerDesc);
}
void shutdown() {
g_directPipeline = {};
g_fromFloat8Pipeline = {};
g_fromFloat4Pipeline = {};
g_sampler = {};
}
void run(const wgpu::CommandEncoder& cmd, const ConvRequest& req) {
const auto& [pipeline, bindGroupLayout] = pipeline_for_variant(req.variant);
const std::array bindGroupEntries{
wgpu::BindGroupEntry{
.binding = 0,
.sampler = g_sampler,
},
wgpu::BindGroupEntry{
.binding = 1,
.textureView = req.src->sampleTextureView,
},
wgpu::BindGroupEntry{
.binding = 2,
.textureView = req.tlut->sampleTextureView,
},
};
const wgpu::BindGroupDescriptor bindGroupDescriptor{
.layout = bindGroupLayout,
.entryCount = bindGroupEntries.size(),
.entries = bindGroupEntries.data(),
};
const auto bindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
const std::array colorAttachments{
wgpu::RenderPassColorAttachment{
.view = req.dst->attachmentTextureView,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
.clearValue = {0.0, 0.0, 0.0, 0.0},
},
};
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = "TexPaletteConv Pass",
.colorAttachmentCount = colorAttachments.size(),
.colorAttachments = colorAttachments.data(),
2026-06-12 10:28:52 -06:00
.timestampWrites = webgpu::gpu_prof::pass_writes("Palette convert"),
2026-04-01 00:49:28 -06:00
};
const auto pass = cmd.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(3);
pass.End();
}
} // namespace aurora::gfx::tex_palette_conv