#ifndef M_MALLOC_H #define M_MALLOC_H #include "types.h" #include "libc64/__osMalloc.h" #ifdef __cplusplus extern "C" { #endif extern Arena zelda_arena; extern void* zelda_malloc_align(size_t,u32); extern void* zelda_malloc(size_t); extern void* zelda_malloc_r(size_t); extern void zelda_free(void*); extern void zelda_GetFreeArena(size_t* max, size_t* free, size_t* alloc); extern size_t zelda_GetTotalFreeSize(void); extern size_t zelda_GetMemBlockSize(void*); extern void zelda_InitArena(void*, size_t); extern void zelda_AddBlockArena(void*, size_t); extern void zelda_CleanupArena(void); extern int zelda_MallocIsInitalized(); #ifdef __cplusplus } #endif #endif