#ifndef INITIAL_MENU_H #define INITIAL_MENU_H #include "types.h" #include "PR/mbi.h" #ifdef __cplusplus extern "C" { #endif #define INITIAL_MENU_STACK_SIZE 0x2800 #define INITIAL_MENU_LIMIT_TIME (OSMicrosecondsToTicks(10000000ull)) #define INITIAL_MENU_SELECT_WAIT_TIME (OSMicrosecondsToTicks(3000000ull)) #define INITIAL_MENU_OSMESG_INIT_DONE 0x1234 #define INITIAL_MENU_OSMESG_FADEOUT_STEP 0x8888 #define INITIAL_MENU_OSMESG_LOAD_GAME_DONE 0x9999 extern void make_dl_nintendo_logo(Gfx** gpp, u32 alpha); extern void initial_menu_init(); extern void initial_menu_cleanup(); #ifdef __cplusplus } #endif #endif