#ifndef GAMEALLOC_H #define GAMEALLOC_H #include "types.h" #ifdef __cplusplus extern "C" { #endif /* sizeof(struct gameAllocList_s) == 0x10 */ typedef struct gameAllocList_s { /* 0x00 */ struct gameAllocList_s* next; /* 0x04 */ struct gameAllocList_s* prev; /* 0x08 */ size_t alloc_size; /* 0x0C */ u32 pad; } GameAllocList; /* sizeof(struct gameAlloc_s) == 0x14 */ typedef struct gameAlloc_s { /* 0x00 */ GameAllocList head; /* 0x10 */ GameAllocList* tail; } GameAlloc; extern void* gamealloc_malloc(GameAlloc* gamealloc, size_t size); extern void gamealloc_free(GameAlloc* gamealloc, void* ptr); extern void gamealloc_cleanup(GameAlloc* gamealloc); extern void gamealloc_init(GameAlloc* gamealloc); #ifdef __cplusplus }; #endif #endif