#ifndef BOOTDATA_H #define BOOTDATA_H #include "types.h" #include "PR/mbi.h" #ifdef __cplusplus extern "C" { #endif #define LOGO_COLOR_R 220 #define LOGO_COLOR_G 0 #define LOGO_COLOR_B 0 extern Gfx gam_win1_winT_model[]; extern Gfx gam_win2_winT_model[]; extern Gfx gam_win1_cursor_model[]; extern Gfx gam_win1_moji_model[]; extern Gfx gam_win1_moji2_model[]; extern Gfx gam_win1_moji3_model[]; extern Gfx gam_win2_moji_model[]; extern Gfx gam_win3_moji_model[]; extern u8 nintendo_376x104[]; extern Vtx logo_nin_v[]; extern Gfx logo_ninT_model[]; #ifdef __cplusplus } #endif #endif