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33 lines
632 B
C++

#include "Game/System/Language.hpp"
#include <revolution/sc.h>
namespace MR {
u8 getDecidedLanguageFromIPL() {
u8 lang = SCGetLanguage();
u8 maxVal = 0xA;
if (lang <= 0xA) {
maxVal = lang;
}
return sUnknownVals[maxVal + 0x28];
}
const char* getCurrentLanguagePrefix() {
int lang = getLangauge();
int curLang = 0;
while (curLang != LANG_NUM) {
if (lang == sLanguages[curLang].mIdentifier) {
return sLanguages[curLang].mName;
}
curLang++;
}
return "UsEnglish";
}
}