Files
2024-09-23 13:40:31 -04:00

84 lines
1.9 KiB
C++

#include "Game/Screen/WipeGameOver.hpp"
#include "Game/LiveActor/Nerve.hpp"
#include "Game/Util.hpp"
namespace NrvWipeGameOver {
NERVE_DECL_EXE(WipeGameOverActive, WipeGameOver, Active);
NERVE_DECL_EXE(WipeGameOverWait, WipeGameOver, Wait);
INIT_NERVE(WipeGameOverWait);
INIT_NERVE(WipeGameOverActive);
}; // namespace NrvWipeGameOver
WipeGameOver::WipeGameOver() : WipeLayoutBase("ゲームオーバー") {}
void WipeGameOver::init(const JMapInfoIter& rIter) {
initNerve(&NrvWipeGameOver::WipeGameOverWait::sInstance);
initLayoutManager("GameOver", 1);
}
void WipeGameOver::kill() {
LayoutActor::kill();
setNerve(&NrvWipeGameOver::WipeGameOverWait::sInstance);
}
void WipeGameOver::wipe(s32 a1) {
if (!isNerve(&NrvWipeGameOver::WipeGameOverActive::sInstance)) {
appear();
MR::hideLayout(this);
setNerve(&NrvWipeGameOver::WipeGameOverActive::sInstance);
}
}
void WipeGameOver::forceClose() {
wipe(-1);
}
void WipeGameOver::forceOpen() {
MR::hideLayout(this);
kill();
}
bool WipeGameOver::isOpen() const {
bool ret = false;
if (MR::isDead(this) || isNerve(&NrvWipeGameOver::WipeGameOverWait::sInstance)) {
ret = true;
}
return ret;
}
bool WipeGameOver::isClose() const {
bool ret = false;
if (isNerve(&NrvWipeGameOver::WipeGameOverActive::sInstance) && MR::isAnimStopped(this, 0)) {
ret = true;
}
return ret;
}
bool WipeGameOver::isWipeIn() const {
return false;
}
bool WipeGameOver::isWipeOut() const {
bool ret = false;
if (isNerve(&NrvWipeGameOver::WipeGameOverActive::sInstance) && !MR::isAnimStopped(this, 0)) {
ret = true;
}
return ret;
}
WipeGameOver::~WipeGameOver() {}
void WipeGameOver::exeActive() {
if (MR::isFirstStep(this)) {
MR::showLayout(this);
MR::startAnim(this, "GameOver", 0);
}
}
void WipeGameOver::exeWait() {}
s32 WipeGameOver::getWipeType() const {
return 2;
}