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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "Game/Screen/ScenarioTitle.hpp"
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/Util.hpp"
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namespace {
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NERVE_DECL_EXE(ScenarioTitleAppear, ScenarioTitle, Appear);
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NERVE_DECL_EXE(ScenarioTitleWait, ScenarioTitle, Wait);
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NERVE_DECL_EXE(ScenarioTitleEnd, ScenarioTitle, End);
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INIT_NERVE(ScenarioTitleAppear);
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INIT_NERVE(ScenarioTitleWait);
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INIT_NERVE(ScenarioTitleEnd);
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}; // namespace
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ScenarioTitle::ScenarioTitle() : LayoutActor("シナリオ名表示", true) {}
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void ScenarioTitle::init(const JMapInfoIter& rInfo) {
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initNerve(&ScenarioTitleAppear::sInstance);
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MR::connectToSceneLayout(this);
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initLayoutManager("StageTitle", 1);
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kill();
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}
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void ScenarioTitle::start() {
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appear();
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setNerve(&ScenarioTitleAppear::sInstance);
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}
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void ScenarioTitle::end() {
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setNerve(&ScenarioTitleEnd::sInstance);
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}
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void ScenarioTitle::exeAppear() {
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if (MR::isFirstStep(this)) {
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MR::setTextBoxMessageRecursive(this, "Galaxy", MR::getCurrentGalaxyNameOnCurrentLanguage());
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MR::setTextBoxMessageRecursive(this, "Scenario", MR::getCurrentScenarioNameOnCurrentLanguage());
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MR::startAnim(this, "Appear", 0);
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}
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MR::setNerveAtAnimStopped(this, &ScenarioTitleWait::sInstance, 0);
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}
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void ScenarioTitle::exeEnd() {
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if (MR::isFirstStep(this)) {
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MR::startAnim(this, "End", 0);
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}
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if (MR::isAnimStopped(this, 0)) {
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kill();
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}
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}
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ScenarioTitle::~ScenarioTitle() {} |