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47 lines
710 B
C++
47 lines
710 B
C++
#include "Game/Scene/Scene.hpp"
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Scene::Scene(const char *pName) : NerveExecutor(pName) {
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mListExecutor = nullptr;
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_C = 0;
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mSceneObjHolder = nullptr;
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}
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Scene::~Scene() {
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if (mSceneObjHolder != nullptr) {
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delete mSceneObjHolder;
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}
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if (mListExecutor != nullptr) {
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delete mListExecutor;
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}
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}
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void Scene::init() {
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}
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void Scene::start() {
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}
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void Scene::update() {
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}
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void Scene::draw() const {
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}
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void Scene::calcAnim() {
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}
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void Scene::initNameObjListExecutor() {
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SceneNameObjListExecutor* exec = new SceneNameObjListExecutor();
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exec->init();
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mListExecutor = exec;
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}
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void Scene::initSceneObjHolder() {
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mSceneObjHolder = new SceneObjHolder();
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} |