Files
Petari/source/Game/MapObj/WaterPressureBulletHolder.cpp

26 lines
675 B
C++

#include "Game/MapObj/WaterPressureBulletHolder.hpp"
WaterPressureBulletHolder::WaterPressureBulletHolder(const char *pName) : NameObj(pName) {
}
WaterPressureBullet* WaterPressureBulletHolder::callEmptyBullet() {
for (u32 i = 0; i < 0x10; i++) {
if (MR::isDead(mBullets[i])) {
return mBullets[i];
}
}
return nullptr;
}
WaterPressureBulletHolder::~WaterPressureBulletHolder() {
}
void WaterPressureBulletHolder::init(const JMapInfoIter &rIter) {
for (u32 i = 0; i < 0x10; i++) {
mBullets[i] = new WaterPressureBullet("ウォータープレッシャーの弾");
mBullets[i]->initWithoutIter();
}
}