Files
Petari/source/Game/MapObj/FloaterFloatingForce.cpp

35 lines
995 B
C++

#include "Game/MapObj/FloaterFloatingForce.hpp"
#include "Game/LiveActor/LiveActor.hpp"
FloaterFloatingForce::~FloaterFloatingForce() {
}
FloaterFloatingForce::FloaterFloatingForce(LiveActor *pActor, const char *pName) : MapPartsFunction(pActor, "浮力"), _18(pName), _1C(gZeroVec) {
_28.setInlinePS(TVec3f(0.0f, 1.0f, 0.0f));
mMoveCondition = 0.0f;
}
void FloaterFloatingForce::init(const JMapInfoIter &rIter) {
s32 moveType = 0;
MR::getMapPartsArgMoveConditionType(&moveType, rIter);
mMoveCondition = moveType;
}
void FloaterFloatingForce::start() {
_1C.x = mHost->mPosition.x;
_1C.y = mHost->mPosition.y;
_1C.z = mHost->mPosition.z;
TSMtxf matrix;
f32 x, y, z;
matrix.setInline_2(mHost->getBaseMtx());
x = matrix.mMtx[0][1];
y = matrix.mMtx[1][1];
z = matrix.mMtx[2][1];
_28.set<f32>(x, y, z);
MR::normalize(&_28);
}
const TVec3f& FloaterFloatingForce::getCurrentVelocity() const {
return TVec3f(0.0f, 0.0f, 0.0f);
}