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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include "Game/MapObj/AirBubbleHolder.hpp"
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#include "Game/MapObj/AirBubble.hpp"
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#include "Game/Scene/SceneObjHolder.hpp"
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AirBubbleHolder::AirBubbleHolder(const char *pName) : LiveActorGroup(pName, 64) { }
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#ifdef NON_MATCHING // AirBubble isn't finished so the size is wrong
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void AirBubbleHolder::init(const JMapInfoIter &rIter) {
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for (s32 i = 0; i < 32; i++) {
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AirBubble* bubble = new AirBubble("空気アワ(共用)");
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bubble->initWithoutIter();
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bubble->makeActorAppeared();
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registerActor(bubble);
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}
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}
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#endif
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void AirBubbleHolder::appearAirBubble(const TVec3f &a1, s32 a2) {
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AirBubble* bubble;
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if (getDeadActor()) {
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bubble = reinterpret_cast<AirBubble*>(getDeadActor());
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}
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else {
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bubble = nullptr;
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}
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if (bubble) {
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bubble->appearMove(a1, a2);
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}
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}
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namespace MR {
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AirBubbleHolder* createAirBubbleHolder() {
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return reinterpret_cast<AirBubbleHolder*>(MR::createSceneObj(SceneObj_AirBubbleHolder));
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}
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void appearAirBubble(const TVec3f &a1, s32 a2) {
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reinterpret_cast<AirBubbleHolder*>(MR::getSceneObjHolder()->getObj(SceneObj_AirBubbleHolder))->appearAirBubble(a1, a2);
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}
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}; |