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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#include "Game/Map/FileSelectEffect.hpp"
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FileSelectEffect::FileSelectEffect(const char *pName) : LiveActor(pName) {
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mEffectFrame = 0.0f;
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}
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void FileSelectEffect::init(const JMapInfoIter &rIter) {
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initModelManagerWithAnm("MiniatureGalaxySelect", nullptr, false);
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MR::connectToSceneMapObj(this);
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MR::invalidateClipping(this);
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initNerve(&FileSelectEffectNrvWait::sInstance);
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makeActorDead();
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}
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void FileSelectEffect::appear() {
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LiveActor::appear();
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setNerve(&FileSelectEffectNrvAppear::sInstance);
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}
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// FileSelectEffect::disappear
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void FileSelectEffect::exeAppear() {
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if (MR::isFirstStep(this)) {
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MR::startBrk(this, "Appear");
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MR::startBtk(this, "MiniatureGalaxySelect");
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}
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if (MR::isBrkOneTimeAndStopped(this)) {
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setNerve(&FileSelectEffectNrvWait::sInstance);
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}
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}
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void FileSelectEffect::exeDisappear() {
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if (MR::isFirstStep(this)) {
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MR::startBrk(this, "Disappear");
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J3DFrameCtrl* ctrl = MR::getBrkCtrl(this);
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MR::setBrkFrame(this, ctrl->mEndFrame - mEffectFrame);
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}
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if (MR::isBrkOneTimeAndStopped(this)) {
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kill();
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}
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}
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// FileSelectEffect::calcAndSetBaseMtx
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namespace {
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INIT_NERVE(FileSelectEffectNrvAppear);
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INIT_NERVE(FileSelectEffectNrvWait);
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INIT_NERVE(FileSelectEffectNrvDisappear);
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};
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FileSelectEffect::~FileSelectEffect() {
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}
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