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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#include "Game/LiveActor/ActiveActorList.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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ActiveActorList::ActiveActorList(int max) {
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mCurCount = max;
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mActorList = 0;
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mMaxCount = 0;
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mActorList = new LiveActor*[max];
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clear();
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}
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bool ActiveActorList::isFull() const {
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return mCurCount >= mMaxCount;
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}
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void ActiveActorList::addActor(LiveActor *pActor) {
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if (!hasTooMany()) {
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mActorList[mCurCount] = pActor;
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mCurCount++;
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}
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}
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void ActiveActorList::removeDeadActor() {
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s32 cur = 0;
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s32 idx = 0;
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while (cur < mCurCount) {
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if (MR::isDead(mActorList[idx])) {
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mActorList[idx] = mActorList[mCurCount - 1];
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s32 newCount = mCurCount - 1;
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mActorList[newCount] = 0;
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mCurCount--;
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}
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else {
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++cur;
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++idx;
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}
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}
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}
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void ActiveActorList::clear() {
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for (s32 i = 0; i < mMaxCount; i++) {
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mActorList[i] = 0;
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}
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mCurCount = 0;
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}
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void ActiveActorList::killAll() {
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for (s32 i = 0; i < mCurCount; i++) {
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if (!MR::isDead(mActorList[i])) {
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mActorList[i]->kill();
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}
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mActorList[i] = 0;
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}
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mCurCount = 0;
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} |