Files

23 lines
436 B
C++

#include "Game/Camera/CameraDead.hpp"
#include "Game/Camera/CameraTargetObj.hpp"
#include "Game/Camera/CamTranslatorDead.hpp"
f32 CameraTargetObj::getRadius() const {
return 150.0f;
}
CameraDead::CameraDead(const char *pName) : Camera(pName) {
mDist = 0.5f;
_54 = 0;
_58 = 0;
_5C = 0;
}
CameraDead::~CameraDead() {
}
CamTranslatorBase *CameraDead::createTranslator() {
return new CamTranslatorDead(this);
}