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29 lines
687 B
C++
29 lines
687 B
C++
#include "Game/Boss/BossKameckAction.hpp"
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BossKameckAction::BossKameckAction(const char *pName, BossKameck *pBoss) : ActorStateBase<BossKameck>(pName) {
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mBossKameck = pBoss;
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}
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BossKameckAction::~BossKameckAction() {
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}
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bool BossKameckAction::receiveOtherMsg(u32 msg, HitSensor *, HitSensor *) {
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return false;
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}
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bool BossKameckAction::receiveMsgPush(HitSensor *, HitSensor *) {
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return false;
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}
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bool BossKameckAction::receiveMsgEnemyAttack(u32 msg, HitSensor *, HitSensor *) {
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return false;
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}
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bool BossKameckAction::receiveMsgPlayerAttack(u32 msg, HitSensor *, HitSensor *) {
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return false;
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}
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void BossKameckAction::attackSensor(HitSensor *, HitSensor *) {
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} |