Files
Petari/source/Game/Boss/BossKameckAction.cpp

29 lines
687 B
C++

#include "Game/Boss/BossKameckAction.hpp"
BossKameckAction::BossKameckAction(const char *pName, BossKameck *pBoss) : ActorStateBase<BossKameck>(pName) {
mBossKameck = pBoss;
}
BossKameckAction::~BossKameckAction() {
}
bool BossKameckAction::receiveOtherMsg(u32 msg, HitSensor *, HitSensor *) {
return false;
}
bool BossKameckAction::receiveMsgPush(HitSensor *, HitSensor *) {
return false;
}
bool BossKameckAction::receiveMsgEnemyAttack(u32 msg, HitSensor *, HitSensor *) {
return false;
}
bool BossKameckAction::receiveMsgPlayerAttack(u32 msg, HitSensor *, HitSensor *) {
return false;
}
void BossKameckAction::attackSensor(HitSensor *, HitSensor *) {
}