Files
2024-09-21 20:08:36 -04:00

22 lines
621 B
C++

#pragma once
#include "Game/Util/Functor.hpp"
class ParticleResourceHolder;
namespace MR {
bool isScreen16Per9();
void setLayoutDefaultAllocator();
void startFunctionAsyncExecuteOnMainThread(const FunctorBase&, const char*);
void waitForEndFunctionAsyncExecute(const char*);
bool isEndFunctionAsyncExecute(const char*);
bool tryEndFunctionAsyncExecute(const char*);
void suspendAsyncExecuteThread(const char*);
void resumeAsyncExecuteThread(const char*);
bool isSuspendAsyncExecuteThread(const char*);
ParticleResourceHolder* getParticleResourceHolder();
}; // namespace MR