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22 lines
621 B
C++
22 lines
621 B
C++
#pragma once
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#include "Game/Util/Functor.hpp"
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class ParticleResourceHolder;
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namespace MR {
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bool isScreen16Per9();
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void setLayoutDefaultAllocator();
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void startFunctionAsyncExecuteOnMainThread(const FunctorBase&, const char*);
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void waitForEndFunctionAsyncExecute(const char*);
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bool isEndFunctionAsyncExecute(const char*);
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bool tryEndFunctionAsyncExecute(const char*);
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void suspendAsyncExecuteThread(const char*);
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void resumeAsyncExecuteThread(const char*);
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bool isSuspendAsyncExecuteThread(const char*);
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ParticleResourceHolder* getParticleResourceHolder();
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}; // namespace MR
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