Files

10 lines
335 B
C++

#pragma once
namespace MR {
const wchar_t* getGameMessageDirect(const char *);
const wchar_t* getCurrentGalaxyNameOnCurrentLanguage();
const wchar_t* getCurrentScenarioNameOnCurrentLanguage();
const wchar_t* getGalaxyNameShortOnCurrentLanguage(const char *);
void makeCometMessageID(char *, u32, const char *);
};