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10 lines
335 B
C++
10 lines
335 B
C++
#pragma once
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namespace MR {
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const wchar_t* getGameMessageDirect(const char *);
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const wchar_t* getCurrentGalaxyNameOnCurrentLanguage();
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const wchar_t* getCurrentScenarioNameOnCurrentLanguage();
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const wchar_t* getGalaxyNameShortOnCurrentLanguage(const char *);
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void makeCometMessageID(char *, u32, const char *);
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}; |