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93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
#pragma once
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#include <revolution.h>
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namespace MR {
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bool isPowerStarGetDemoWithLuigiCurrentGalaxyAndScenario(s32);
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bool isOnGameEventFlagViewCompleteEndingMarioAndLuigi();
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bool isOnGameEventFlagChildsRoom();
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bool isOnGameEventFlagLibraryRoom();
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bool isOnGameEventFlagRosettaTalkAboutTicoInTower();
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bool isRosettaTalkTorchProgress();
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bool isRosettaTalkCountDownStart();
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bool isRosettaTalkAstroDomeRecover();
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bool isRosettaTalkKoopa();
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bool isRosettaTalkTorchLecture();
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bool isKinopioExplorerCompleteTrickComet();
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bool isKinopioExplorerTalkGoFinalBattle();
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bool isKinopioExplorerTalkGetGrandStar6();
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bool isKinopioExplorerTalkGetGrandStar5();
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bool isKinopioExplorerTalkGetGrandStar4();
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bool isKinopioExplorerTalkGetGrandStar3();
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bool isKinopioExplorerTrickComet();
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bool isKinopioExplorerTalkGetGrandStar2();
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bool isUFOKinokoBeforeConstruction();
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bool isOnGameEventFlagUseAstroDome();
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bool isOnGameEventFlagGreenDriver();
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bool hasGrandStar(int);
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bool isGalaxyAppearGreenDriver(const char *);
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void onGameEventFlagGalaxyOpen(const char *);
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bool hasPowerStarInCurrentStage(s32);
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bool hasPowerStarAtResultSequence();
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bool hasPowerStarInCurrentStageWithDeclarer(const char *, s32);
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bool isPowerStarGreenInCurrentStageWithDeclarer(const char *, s32);
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bool isPowerStarRedInCurrentStageWithDeclarer(const char* , s32);
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bool isPowerStarGreenInCurrentStage(s32);
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bool isPowerStarRedInCurrentStage(s32);
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bool isGrandStarInCurrentStage(s32);
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bool isPowerStarGreenAtResultSequence();
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bool isPowerStarRedAtResultSequence();
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bool isGrandStarInCurrentStageWithDeclarer(const char *, s32);
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bool isPowerStarGetDemoWithLuigiCurrentGalaxy();
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bool isGalaxyRedCometAppearInCurrentStage();
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bool isGalaxyDarkCometAppearInCurrentStage();
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bool isGalaxyRedCometAppearInCurrentStage();
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bool isGalaxyGhostCometAppearInCurrentStage();
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bool isGalaxyQuickCometAppearInCurrentStage();
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bool isGalaxyBlackCometAppearInCurrentStage();
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bool isPlayerLuigi();
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void explainOneUpIfAtFirst();
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s32 getPlayerLeft();
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void incPlayerLeft();
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bool isUFOKinokoBeforeConstruction();
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bool isUFOKinokoUnderConstruction();
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bool isStarPieceCounterStop();
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void updateAlreadyDoneFlag(int, u32);
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bool isOnMessageAlreadyRead(s8);
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void onMessageAlreadyRead(s8);
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u32 setupAlreadyDoneFlag(const char *, const JMapInfoIter &, u32 *);
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bool isGalaxyCometLandInStage(const char *);
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int getEncounterGalaxyCometNameId(const char *);
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int getStarPieceNum();
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const char* getCometNameFromId(int);
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s32 getEncounterGalaxyCometPowerStarId(const char *);
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s32 getPowerStarLeftToDisplayCountDownPlate();
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bool isOnGameEventFlagViewNormalEnding();
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bool isButlerMapAppear();
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};
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