Files
Petari/include/Game/Util/ActorSwitchUtil.hpp

44 lines
2.0 KiB
C++

#pragma once
class LiveActor;
class JMapInfoIter;
namespace MR {
class FunctorBase;
bool useStageSwitchReadA(LiveActor *, const JMapInfoIter &);
bool useStageSwitchReadB(LiveActor *, const JMapInfoIter &);
bool useStageSwitchReadAppear(LiveActor *, const JMapInfoIter &);
void useStageSwitchSleep(LiveActor *, const JMapInfoIter &);
bool useStageSwitchWriteA(LiveActor *, const JMapInfoIter &);
bool useStageSwitchWriteB(LiveActor *, const JMapInfoIter &);
bool useStageSwitchWriteDead(LiveActor *, const JMapInfoIter &);
bool needStageSwitchReadA(LiveActor *, const JMapInfoIter &);
bool needStageSwitchReadB(LiveActor *, const JMapInfoIter &);
bool needStageSwitchReadAppear(LiveActor *, const JMapInfoIter &);
bool needStageSwitchWriteA(LiveActor *, const JMapInfoIter &);
bool needStageSwitchWriteB(LiveActor *, const JMapInfoIter &);
bool needStageSwitchWriteDead(LiveActor *, const JMapInfoIter &);
bool isValidSwitchA(const LiveActor *);
bool isValidSwitchB(const LiveActor *);
bool isValidSwitchAppear(const LiveActor *);
bool isValidSwitchDead(const LiveActor *);
bool isOnSwitchA(const LiveActor *);
bool isOnSwitchB(const LiveActor *);
bool isOnSwitchAppear(const LiveActor *);
void onSwitchA(LiveActor *);
void onSwitchB(LiveActor *);
void onSwitchDead(LiveActor *);
void offSwitchA(LiveActor *);
void offSwitchB(LiveActor *);
void offSwitchDead(LiveActor *);
void syncStageSwitchAppear(LiveActor *);
void listenStageSwitchOnAppear(LiveActor *, const MR::FunctorBase &);
void listenStageSwitchOnOffAppear(LiveActor *, const MR::FunctorBase &, const MR::FunctorBase &);
void listenStageSwitchOnA(LiveActor *, const MR::FunctorBase &);
void listenStageSwitchOnOffA(LiveActor *, const MR::FunctorBase &, const MR::FunctorBase &);
void listenStageSwitchOnB(LiveActor *, const MR::FunctorBase &);
void listenStageSwitchOffB(LiveActor *, const MR::FunctorBase &);
void listenStageSwitchOnOffB(LiveActor *, const MR::FunctorBase &, const MR::FunctorBase &);
};