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44 lines
2.0 KiB
C++
44 lines
2.0 KiB
C++
#pragma once
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class LiveActor;
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class JMapInfoIter;
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namespace MR {
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class FunctorBase;
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bool useStageSwitchReadA(LiveActor *, const JMapInfoIter &);
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bool useStageSwitchReadB(LiveActor *, const JMapInfoIter &);
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bool useStageSwitchReadAppear(LiveActor *, const JMapInfoIter &);
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void useStageSwitchSleep(LiveActor *, const JMapInfoIter &);
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bool useStageSwitchWriteA(LiveActor *, const JMapInfoIter &);
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bool useStageSwitchWriteB(LiveActor *, const JMapInfoIter &);
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bool useStageSwitchWriteDead(LiveActor *, const JMapInfoIter &);
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bool needStageSwitchReadA(LiveActor *, const JMapInfoIter &);
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bool needStageSwitchReadB(LiveActor *, const JMapInfoIter &);
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bool needStageSwitchReadAppear(LiveActor *, const JMapInfoIter &);
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bool needStageSwitchWriteA(LiveActor *, const JMapInfoIter &);
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bool needStageSwitchWriteB(LiveActor *, const JMapInfoIter &);
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bool needStageSwitchWriteDead(LiveActor *, const JMapInfoIter &);
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bool isValidSwitchA(const LiveActor *);
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bool isValidSwitchB(const LiveActor *);
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bool isValidSwitchAppear(const LiveActor *);
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bool isValidSwitchDead(const LiveActor *);
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bool isOnSwitchA(const LiveActor *);
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bool isOnSwitchB(const LiveActor *);
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bool isOnSwitchAppear(const LiveActor *);
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void onSwitchA(LiveActor *);
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void onSwitchB(LiveActor *);
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void onSwitchDead(LiveActor *);
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void offSwitchA(LiveActor *);
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void offSwitchB(LiveActor *);
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void offSwitchDead(LiveActor *);
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void syncStageSwitchAppear(LiveActor *);
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void listenStageSwitchOnAppear(LiveActor *, const MR::FunctorBase &);
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void listenStageSwitchOnOffAppear(LiveActor *, const MR::FunctorBase &, const MR::FunctorBase &);
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void listenStageSwitchOnA(LiveActor *, const MR::FunctorBase &);
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void listenStageSwitchOnOffA(LiveActor *, const MR::FunctorBase &, const MR::FunctorBase &);
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void listenStageSwitchOnB(LiveActor *, const MR::FunctorBase &);
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void listenStageSwitchOffB(LiveActor *, const MR::FunctorBase &);
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void listenStageSwitchOnOffB(LiveActor *, const MR::FunctorBase &, const MR::FunctorBase &);
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};
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