Files
Petari/include/Game/Util/ActorStateUtil.hpp
2024-07-20 19:52:12 -04:00

15 lines
463 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/ActorStateBase.hpp"
class Nerve;
namespace MR {
bool updateActorState(LiveActor *, ActorStateBaseInterface *);
bool updateActorStateAndNextNerve(LiveActor *, ActorStateBaseInterface *, const Nerve *);
bool updateActorStateAndNextNerve(NerveExecutor *, ActorStateBaseInterface *, const Nerve *);
bool updateActorState(NerveExecutor *, ActorStateBaseInterface *);
};