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15 lines
463 B
C++
15 lines
463 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/ActorStateBase.hpp"
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class Nerve;
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namespace MR {
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bool updateActorState(LiveActor *, ActorStateBaseInterface *);
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bool updateActorStateAndNextNerve(LiveActor *, ActorStateBaseInterface *, const Nerve *);
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bool updateActorStateAndNextNerve(NerveExecutor *, ActorStateBaseInterface *, const Nerve *);
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bool updateActorState(NerveExecutor *, ActorStateBaseInterface *);
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};
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