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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include <revolution.h>
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class LiveActor;
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class HitSensor;
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namespace MR {
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void initShadowVolumeBox(LiveActor *, const TVec3f &);
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void initShadowVolumeBox(LiveActor *, const TVec3f &, MtxPtr);
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void initShadowVolumeCylinder(LiveActor *, f32);
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void setShadowDropLength(LiveActor *, const char *, f32);
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void addShadowVolumeFlatModel(LiveActor *, const char *, const char *, MtxPtr);
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void initShadowVolumeFlatModel(LiveActor *, const char *);
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void initShadowVolumeFlatModel(LiveActor *, const char *, MtxPtr);
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void setShadowVolumeStartDropOffset(LiveActor *, const char *, f32);
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void setShadowVolumeEndDropOffset(LiveActor *, const char *, f32);
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void setShadowDropPosition(LiveActor *, const char *, const TVec3f &);
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void setShadowDropDirection(LiveActor *, const char *, const TVec3f &);
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void setClippingRangeIncludeShadow(LiveActor *, TVec3f *, f32);
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void initShadowVolumeSphere(LiveActor *, f32);
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void onCalcShadowOneTime(LiveActor *, const char *);
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void onShadowVisibleSyncHostAll(LiveActor *);
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void offShadowVisibleSyncHostAll(LiveActor *);
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void onShadowFollowHostScale(LiveActor *, const char *);
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void onShadowFollowHostScaleAll(LiveActor *);
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void onCalcShadowDropPrivateGravity(LiveActor *, const char *);
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void onCalcShadowDropPrivateGravityOneTime(LiveActor *, const char *);
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void onShadowVolumeCutDropLength(LiveActor *, const char *);
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void onCalcShadow(LiveActor *, const char *);
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void excludeCalcShadowToSensorAll(LiveActor *, const HitSensor *);
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void excludeCalcShadowToMyCollision(LiveActor *, const char *);
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void validateShadow(LiveActor *, const char *);
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void validateShadowGroup(LiveActor *, const char *);
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void invalidateShadow(LiveActor *, const char *);
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void invalidateShadowAll(LiveActor *);
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void validateShadowAll(LiveActor *);
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void initShadowFromCSV(LiveActor *, const char *);
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void initShadowSurfaceCircle(LiveActor *, f32);
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void setShadowDropPositionPtr(LiveActor *, const char *, const TVec3f *);
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void setShadowVolumeCylinderRadius(LiveActor *, const char *, f32);
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void onCalcShadowDropGravity(LiveActor *, const char *);
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void initShadowController(LiveActor *, u32);
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void addShadowVolumeSphere(LiveActor *, const char *, float);
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void setShadowDropDirectionPtr(LiveActor *, const char *, const TVec3f *);
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void addShadowVolumeLine(LiveActor *, const char *, LiveActor *, const char *, float, LiveActor *, const char *, float);
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bool isShadowProjected(const LiveActor *, const char *);
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void getShadowProjectionPos(const LiveActor *, const char *, TVec3f *);
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void getShadowProjectionNormal(const LiveActor *, const char *, TVec3f *);
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void setShadowVolumeSphereRadius(LiveActor *, const char *, f32);
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f32 getShadowNearProjectionLength(const LiveActor *);
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}; |