Files
Petari/include/Game/System/ScenarioDataParser.hpp
2024-08-20 20:19:54 -04:00

57 lines
1.3 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/Util/JMapInfo.hpp"
#include <revolution.h>
class GalaxyStatusAccessor;
class ScenarioDataIter {
public:
bool isEnd() const;
void goNext();
JMapInfo* _0;
u32 mCur; // 0x4
};
class ScenarioData {
public:
ScenarioData(const char *);
s32 getScenarioNum() const;
s32 getPowerStarNum() const;
bool getValueString(const char *, s32, const char **) const;
const char* getZoneName(s32) const;
ScenarioDataIter getScenarioDataIter(s32) const;
u32 getValueU32(const char *, s32, u32 *) const;
bool getValueBool(const char *, s32, bool *) const;
s32 getZoneNum() const;
s32 getZoneId(const char *) const;
JMapInfo* mScenarioData; // 0x0
const char* mGalaxyName; // 0x4
JMapInfo* mZoneList; // 0x8
};
class ScenarioDataParser : public NameObj {
public:
ScenarioDataParser(const char *);
virtual ~ScenarioDataParser();
GalaxyStatusAccessor makeAccessor(const char *) const;
static const char* sNullStr;
};
namespace ScenarioDataFunction {
ScenarioDataParser getScenarioDataParser();
u32 getCurrentCommonLayers(const char *);
u32 getCurrentScenarioLayers(const char *, s32);
};
namespace MR {
ScenarioDataIter makeBeginScenarioDataIter();
};