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57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/JMapInfo.hpp"
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#include <revolution.h>
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class GalaxyStatusAccessor;
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class ScenarioDataIter {
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public:
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bool isEnd() const;
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void goNext();
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JMapInfo* _0;
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u32 mCur; // 0x4
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};
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class ScenarioData {
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public:
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ScenarioData(const char *);
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s32 getScenarioNum() const;
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s32 getPowerStarNum() const;
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bool getValueString(const char *, s32, const char **) const;
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const char* getZoneName(s32) const;
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ScenarioDataIter getScenarioDataIter(s32) const;
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u32 getValueU32(const char *, s32, u32 *) const;
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bool getValueBool(const char *, s32, bool *) const;
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s32 getZoneNum() const;
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s32 getZoneId(const char *) const;
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JMapInfo* mScenarioData; // 0x0
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const char* mGalaxyName; // 0x4
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JMapInfo* mZoneList; // 0x8
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};
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class ScenarioDataParser : public NameObj {
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public:
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ScenarioDataParser(const char *);
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virtual ~ScenarioDataParser();
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GalaxyStatusAccessor makeAccessor(const char *) const;
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static const char* sNullStr;
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};
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namespace ScenarioDataFunction {
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ScenarioDataParser getScenarioDataParser();
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u32 getCurrentCommonLayers(const char *);
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u32 getCurrentScenarioLayers(const char *, s32);
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};
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namespace MR {
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ScenarioDataIter makeBeginScenarioDataIter();
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}; |