Files
Petari/include/Game/System/GameEventFlagStorage.hpp
2024-08-20 20:19:54 -04:00

21 lines
566 B
C++

#pragma once
#include "Game/Util.hpp"
#include "Game/System/BinaryDataChunkHolder.hpp"
#include "Game/System/GameEventFlag.hpp"
class GameEventFlagStorage : public BinaryDataChunkBase {
public:
GameEventFlagStorage();
virtual u32 makeHeaderHashCode() const;
virtual u32 getSignature() const;
virtual s32 serialize(u8 *, u32) const;
virtual s32 deserialize(const u8 *, u32);
virtual void initializeData();
void set(const GameEventFlag *, bool);
bool isOn(const GameEventFlag *) const;
MR::BitArray* mFlagBitArray; // 0x4
};