Files
2024-08-20 20:19:54 -04:00

39 lines
1.4 KiB
C++

#pragma once
#include "revolution.h"
#include "Game/System/ArchiveHolder.hpp"
#include "Game/System/FileLoaderThread.hpp"
#include "Game/System/FileHolder.hpp"
#include "JSystem/JKernel/JKRHeap.hpp"
#include "JSystem/JKernel/JKRDvdRipper.hpp"
#include <cstdio>
class JKRArchive;
class FileLoader {
public:
FileLoader();
void requestLoadToMainRAM(const char *, u8 *, JKRHeap *, JKRDvdRipper::EAllocDirection, bool);
void requestMountArchive(const char *, JKRHeap *, bool);
bool isLoaded(const char *) const;
bool isMountedArchive(const char *) const;
void* receiveFile(const char *);
JKRMemArchive* receiveArchive(const char *);
void receiveAllRequestedFile();
JKRMemArchive* createAndAddArchive(void *, JKRHeap *, const char *);
void getMountedArchiveAndHeap(const char *, JKRArchive **, JKRHeap **) const;
void clearRequestFileInfo(bool);
void removeHolderIfIsEqualHeap(JKRHeap *);
void removeFile(const char *);
bool isNeedToLoad(const char *) const;
const RequestFileInfo* getRequestFileInfoConst(const char *) const;
RequestFileInfo* addRequest(const char *);
FileLoaderThread* mLoaderThread; // 0x0
OSMutex mMutex; // 0x4
RequestFileInfo* mRequestFileInfos; // 0x1C
s32 mRequestedFileCount; // 0x20
FileHolder* mFileHolder; // 0x24
ArchiveHolder* mArchiveHolder; // 0x28
};