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29 lines
776 B
C++
29 lines
776 B
C++
#pragma once
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#include "Game/Util.hpp"
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#include "Game/System/DrawBufferExecuter.hpp"
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class LiveActor;
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class DrawBufferGroup {
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public:
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DrawBufferGroup();
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void init(s32);
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s32 registerDrawBuffer(LiveActor *);
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void active(LiveActor *, s32);
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void findLightInfo(LiveActor *, s32);
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void entry();
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void setDrawCameraType(s32);
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void setLightType(s32);
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s32 findExecuterIndex(const char *) const;
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MR::Vector<MR::AssignableArray<DrawBufferExecuter *> > _0;
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MR::Vector<MR::AssignableArray<DrawBufferExecuter *> > _C;
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s32 mCount; // 0x18
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s32 _1C; // 0x1C
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s32 _20; // 0x20
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}; |