Files
2024-08-20 20:19:54 -04:00

22 lines
547 B
C++

#pragma once
#include "Game/System/BinaryDataChunkHolder.hpp"
class ConfigDataMii : public BinaryDataChunkBase {
public:
ConfigDataMii();
virtual u32 makeHeaderHashCode() const;
virtual u32 getSignature() const;
virtual s32 serialize(u8 *, u32) const;
virtual s32 deserialize(const u8 *, u32);
virtual void initializeData();
void setMiiOrIconId(const void *, const u32 *);
bool getIconId(u32 *) const;
bool getMiiId(void *) const;
u8 _4;
u8 mIconID; // 0x5
u8* mBuffer; // 0x8
};