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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/Screen/ButtonPaneController.hpp"
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class YesNoController : public NerveExecutor {
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public:
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YesNoController(LayoutActor *);
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virtual ~YesNoController();
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void appear();
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void kill();
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void update();
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bool isSelected() const;
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bool isSelectedYes() const;
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bool isDisappearStart() const;
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void setSE(const char*,const char*,const char*);
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bool trySelect();
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void emitEffectIfExist(const char*);
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void deleteEffectIfExist(const char*);
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void forceDeleteEffectAllIfExist();
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void exeSelecting();
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void exeDecided();
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void exeDisappear();
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LayoutActor* mHost; // 0x8
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bool _C;
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ButtonPaneController* mButtonRight; // 0x10
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ButtonPaneController* mButtonLeftt; // 0x14
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s32 _18;
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s32 _1C;
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s32 _20;
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};
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namespace NrvYesNoController {
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NERVE(YesNoControllerNrvNotSelected);
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NERVE(YesNoControllerNrvSelected);
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NERVE(YesNoControllerNrvDisappear);
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NERVE(YesNoControllerNrvDecided);
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NERVE(YesNoControllerNrvSelecting);
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}; |