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20 lines
585 B
C++
20 lines
585 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class WipeLayoutBase : public LayoutActor {
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public:
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inline WipeLayoutBase(const char* pName) : LayoutActor(pName, true) {}
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virtual ~WipeLayoutBase() {}
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virtual void wipe(s32) = 0;
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virtual void forceClose() = 0;
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virtual void forceOpen() = 0;
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virtual bool isOpen() const = 0;
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virtual bool isClose() const = 0;
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virtual bool isWipeIn() const = 0;
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virtual bool isWipeOut() const = 0;
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virtual const char* getWipeName() const { return mName; }
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virtual s32 getWipeType() const { return 0; }
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}; |