Files
2024-09-23 13:40:31 -04:00

23 lines
552 B
C++

#pragma once
#include "Game/Screen/WipeLayoutBase.hpp"
class WipeGameOver : public WipeLayoutBase {
public:
WipeGameOver();
virtual ~WipeGameOver();
virtual void init(const JMapInfoIter&);
virtual void kill();
virtual void wipe(s32);
virtual void forceClose();
virtual void forceOpen();
virtual bool isOpen() const;
virtual bool isClose() const;
virtual bool isWipeIn() const;
virtual bool isWipeOut() const;
virtual s32 getWipeType() const;
inline void exeActive();
inline void exeWait();
};