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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/Util/LayoutUtil.hpp"
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class IconAButton : public LayoutActor {
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public:
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IconAButton(bool, bool);
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virtual ~IconAButton();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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void setFollowActorPane(LayoutActor *, const char *);
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bool isOpen();
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bool isWait();
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void openWithTalk();
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void openWithRead();
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void openWithTurn();
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void openWithoutMessage();
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void term();
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void exeOpen();
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void exeTerm();
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inline void exeWait() {
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if (MR::isFirstStep(this)) {
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MR::startAnim(this, "Press", 0);
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}
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}
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void updateFollowPos();
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TVec2f mFollowPos; // 0x20
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LayoutActor* mFollowActor; // 0x28
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char mFollowPane[0x18]; // 0x2C
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};
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namespace NrvIconAButton {
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NERVE_DECL(IconAButtonNrvOpen, IconAButton, IconAButton::exeOpen);
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NERVE_DECL(IconAButtonNrvWait, IconAButton, IconAButton::exeWait);
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NERVE_DECL(IconAButtonNrvTerm, IconAButton, IconAButton::exeTerm);
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}; |