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36 lines
865 B
C++
36 lines
865 B
C++
#pragma once
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class CounterLayoutAppearer : public NerveExecutor {
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public:
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CounterLayoutAppearer(LayoutActor *, const TVec2f &);
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virtual ~CounterLayoutAppearer();
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void update();
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void appear(const TVec2f &);
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void disappear();
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bool isAppeared() const;
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bool isDisappeared() const;
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void reset();
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void updateLayoutOffset(f32);
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void exeAppear();
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void exeDisappear();
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LayoutActor* mLayout; // 0x8
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f32 _C;
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f32 _10;
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TVec2f mFollowPos; // 0x14
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f32 _1C;
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f32 _20;
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};
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namespace NrvCounterLayoutAppearer {
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NERVE(CounterLayoutAppearerNrvHide);
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NERVE(CounterLayoutAppearerNrvAppear);
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NERVE(CounterLayoutAppearerNrvShow);
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NERVE(CounterLayoutAppearerNrvDisappear);
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}; |