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30 lines
591 B
C++
30 lines
591 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/NameObj/NameObjGroup.hpp"
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class StopSceneDelayRequest : public NameObj {
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public:
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StopSceneDelayRequest();
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virtual ~StopSceneDelayRequest();
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virtual void movement();
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s32 _C;
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u32 _10;
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};
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class StopSceneController : public NameObj {
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public:
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StopSceneController();
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virtual ~StopSceneController();
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virtual void movement();
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void requestStopScene(s32);
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void requestStopSceneDelay(s32, s32);
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bool isSceneStopped() const;
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NameObjGroup* mDelayRequests; // 0xC
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s32 _10;
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}; |