Files
Petari/include/Game/Scene/StopSceneController.hpp
2024-08-20 20:19:54 -04:00

30 lines
591 B
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/NameObj/NameObjGroup.hpp"
class StopSceneDelayRequest : public NameObj {
public:
StopSceneDelayRequest();
virtual ~StopSceneDelayRequest();
virtual void movement();
s32 _C;
u32 _10;
};
class StopSceneController : public NameObj {
public:
StopSceneController();
virtual ~StopSceneController();
virtual void movement();
void requestStopScene(s32);
void requestStopSceneDelay(s32, s32);
bool isSceneStopped() const;
NameObjGroup* mDelayRequests; // 0xC
s32 _10;
};