Files
2024-08-20 20:19:54 -04:00

24 lines
573 B
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
#include "Game/Scene/SceneNameObjListExecutor.hpp"
#include "Game/Scene/SceneObjHolder.hpp"
class Scene : public NerveExecutor {
public:
Scene(const char *);
virtual ~Scene();
virtual void init();
virtual void start();
virtual void update();
virtual void draw() const;
virtual void calcAnim();
void initNameObjListExecutor();
void initSceneObjHolder();
SceneNameObjListExecutor* mListExecutor; // 0x8
u32 _C;
SceneObjHolder* mSceneObjHolder; // 0x10
};