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21 lines
512 B
C++
21 lines
512 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/Screen/CustomTagProcessor.h"
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class TalkTextFormer {
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public:
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TalkTextFormer(LayoutActor *, const char *);
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void formMessage(const wchar_t *, s32);
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void setArg(const CustomTagArg &, s32);
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bool nextPage();
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bool hasNextPage() const;
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void updateTalking();
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bool isTextAppearedAll() const;
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LayoutActor* mHostActor; // 0x0
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const wchar_t* mMsg; // 0x4
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u32 _8;
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const char* mPaneName; // 0xC
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}; |