Files
2024-08-20 20:19:54 -04:00

37 lines
902 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class BenefitItemObj;
class WoodBox : public LiveActor {
public:
WoodBox(const char *);
virtual ~WoodBox();
virtual void init(const JMapInfoIter &);
virtual void calcViewAndEntry();
virtual void kill();
virtual void control();
virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
virtual bool receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *);
virtual bool receiveOtherMsg(u32, HitSensor *, HitSensor *);
void exeHit();
void doHit(HitSensor *, HitSensor *);
u16 _8C;
u16 _8E;
u16 _90;
u16 _92;
bool _94;
bool _95;
bool _96;
bool _97;
Mtx _98;
s32 mCoinCount; // 0xC8
s32 mStarBitCount; // 0xCC
ModelObj* mBrokenBoxModel; // 0xD0
ModelObj* mStarDemoModel; // 0xD4
BenefitItemObj* mOneUp; // 0xD8
};