Files
Petari/include/Game/MapObj/WaveFloatingForce.hpp
2024-08-20 20:19:54 -04:00

19 lines
352 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class WaveFloatingForce {
public:
WaveFloatingForce(const LiveActor *, s32, f32, bool);
void update();
f32 getCurrentValue() const;
void updateNormal();
void updateOnPlayer();
const LiveActor* mActor; // 0x0
s32 _4;
f32 _8;
f32 _C;
bool _10;
};