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19 lines
352 B
C++
19 lines
352 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class WaveFloatingForce {
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public:
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WaveFloatingForce(const LiveActor *, s32, f32, bool);
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void update();
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f32 getCurrentValue() const;
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void updateNormal();
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void updateOnPlayer();
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const LiveActor* mActor; // 0x0
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s32 _4;
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f32 _8;
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f32 _C;
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bool _10;
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}; |