Files
2024-08-20 20:19:54 -04:00

21 lines
386 B
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class TimeAppearObj : public MapObjActor {
public:
TimeAppearObj(const char *);
virtual ~TimeAppearObj();
virtual void init(const JMapInfoIter &);
virtual void appear();
void exeEnd();
s32 mTimer; // 0xC4
};
namespace NrvTimeAppearObj {
NERVE(TimeAppearObjNrvHide);
NERVE(TimeAppearObjNrvEnd);
};