Files
2024-08-20 20:19:54 -04:00

98 lines
2.4 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/MapObj/SpinDriverCamera.hpp"
#include "Game/MapObj/SpinDriverShootPath.hpp"
namespace {
static s32 cSpaceFlyStartFrame = 0xA;
static s32 cSpaceFlyEndFrame = 0x32;
};
class SpinDriver : public LiveActor {
public:
SpinDriver(const char *);
virtual ~SpinDriver();
virtual void init(const JMapInfoIter &);
virtual void initAfterPlacement();
virtual void appear();
virtual void makeActorAppeared();
virtual void makeActorDead();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual bool receiveOtherMsg(u32, HitSensor *, HitSensor *);
void initParamFromJMapInfo(const JMapInfoIter &);
void initShootPath(const JMapInfoIter &);
void initEventCamera(const JMapInfoIter &);
bool tryStartShoot();
bool tryEndCapture();
bool tryShoot();
bool tryEndShoot();
bool tryForceCancel();
bool tryEndCoolDown();
bool trySwitchOff();
void exeNonActive();
void exeAppear();
void exeWait();
void exeCapture();
void exeShootStart();
void exeShoot();
void exeCoolDown();
bool startBind(HitSensor *);
void cancelBind();
void updateBindPosition();
void moveBindPosToCenter();
void updateBindActorMatrix(f32);
void calcBindActorMatrix();
void calcParabolicBindPose();
void turnBindHead(const TVec3f &, f32);
void calcShootMotionTime();
void startCamera();
void updateCamera();
void cancelCamera();
void endCamera();
bool canStartBind() const NO_INLINE;
bool canBind(HitSensor *) const;
LiveActor* _8C;
SpinDriverShootPath* mShootPath; // 0x90
SpinDriverCamera* mSpinDriverCamera; // 0x94
TQuat4f _98;
TQuat4f _A8;
TVec3f _B8;
TVec3f _C4;
TVec3f _D0;
TVec3f _DC;
TVec3f _E8;
TVec3f _F4;
f32 _100;
f32 _104;
f32 _108;
TVec3f _10C;
f32 _118;
f32 _11C;
f32 _120;
s32 _124;
u32 _128;
u32 _12C;
u32 _130;
f32 _134;
u8 _138;
s32 _13C;
bool _140;
u8 _141;
bool _142;
};
namespace NrvSpinDriver {
NERVE(SpinDriverNrvTryDemo);
NERVE(SpinDriverNrvNonActive);
NERVE(SpinDriverNrvAppear);
NERVE(SpinDriverNrvWait);
NERVE(SpinDriverNrvCapture);
NERVE(SpinDriverNrvShootStart);
NERVE(SpinDriverNrvShoot);
NERVE(SpinDriverNrvCoolDown);
};