Files
2024-08-20 20:19:54 -04:00

108 lines
2.6 KiB
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
#include "Game/Demo/DemoCtrlBase.hpp"
namespace {
const char* cMoveBckName = "Move";
};
class RailMoveObj : public MapObjActor {
public:
RailMoveObj(const char *);
virtual ~RailMoveObj() {
}
virtual void init(const JMapInfoIter &);
virtual void startClipped();
virtual void endClipped();
virtual bool receiveOtherMsg(u32, HitSensor *, HitSensor *);
virtual void initCaseUseSwitchB(const MapObjActorInitInfo &);
virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo &);
virtual void setupInitInfo(const JMapInfoIter &, MapObjActorInitInfo *);
virtual bool tryStartMove();
virtual void startMoveInner();
virtual void move();
virtual void doAtEndPoint();
virtual bool endMove();
virtual TVec3f* getSoundCalcPos();
bool isMoving() const;
void exeWait();
void exeMove();
TVec3f _C4;
u8 _D0;
};
class RailMoveObjPress : public RailMoveObj {
public:
RailMoveObjPress(const char *);
virtual ~RailMoveObjPress();
virtual void init(const JMapInfoIter &);
};
class RailMoveObjBreakAtEnd : public RailMoveObj {
public:
RailMoveObjBreakAtEnd(const char *);
virtual ~RailMoveObjBreakAtEnd();
virtual void doAtEndPoint();
};
class RailMoveIndirectObj : public RailMoveObj {
public:
virtual ~RailMoveIndirectObj();
virtual void connectToScene(const MapObjActorInitInfo &);
};
class RailMoveObjSwitchShadow : public RailMoveObj {
public:
inline RailMoveObjSwitchShadow(const char *pName) : RailMoveObj(pName) {
}
virtual ~RailMoveObjSwitchShadow();
virtual void init(const JMapInfoIter &);
virtual void initCaseUseSwitchA(const MapObjActorInitInfo &);
void startOnShadow();
};
class RailDemoMoveObj : public RailMoveObj {
public:
RailDemoMoveObj(const char *);
virtual ~RailDemoMoveObj();
virtual void init(const JMapInfoIter &);
virtual bool tryStartMove();
virtual void startMoveInner();
virtual void move();
virtual bool endMove();
DemoCtrlBase* mDemoControl; // 0xD4
};
class RailRotateMoveObj : public RailMoveObj {
public:
RailRotateMoveObj(const char *);
virtual ~RailRotateMoveObj();
virtual bool receiveOtherMsg(u32, HitSensor *, HitSensor *);
virtual void initCaseUseSwitchB(const MapObjActorInitInfo &);
virtual void setupInitInfo(const JMapInfoIter &, MapObjActorInitInfo *);
bool tryStartRotateAtPoint();
bool tryStartRotateBetweenPoints();
};
namespace NrvRailMoveObj {
NERVE(HostTypeWait);
NERVE(HostTypeWaitForPlayerOn);
NERVE(HostTypeMove);
NERVE(HostTypeDone);
};