Files
2024-03-23 13:59:50 -04:00

19 lines
416 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class MapParts : public LiveActor {
public:
MapParts(const char *);
virtual ~MapParts();
virtual void init(const JMapInfoIter &);
virtual void appear();
virtual s32 getSensorNumMax() const;
virtual void connectToScene();
static s32 getMoveStartSignalTime();
void initModelAndCollision(const JMapInfoIter &);
TVec3f _8C;
};