Files
2024-09-05 08:10:06 -07:00

31 lines
845 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/MapObj/Swinger.hpp"
class MagicBell : public LiveActor {
public:
MagicBell(const char *);
virtual ~MagicBell();
virtual void init(const JMapInfoIter &);
virtual MtxPtr getBaseMtx() const;
virtual void attackSensor(HitSensor *, HitSensor *);
virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
void exeWait();
void exeRing();
bool tryRing();
void startRing(const TVec3f &, const TVec3f &);
Swinger* mBellSwinger;
MtxPtr mSurface2Mtx; // 0x90
Swinger* mBellRodSwinger;
MtxPtr mSurface1Mtx; // 0x98
TVec3f mHitMarkPosition;
};
namespace NrvMagicBell {
NERVE_DECL(MagicBellNrvWait, MagicBell, MagicBell::exeWait);
NERVE_DECL(MagicBellNrvRing, MagicBell, MagicBell::exeRing);
};