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41 lines
891 B
C++
41 lines
891 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class ItemBlock : public LiveActor {
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public:
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ItemBlock(const char *);
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virtual ~ItemBlock();
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virtual void init(const JMapInfoIter &);
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virtual void calcAnim();
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virtual void appear();
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virtual void kill();
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virtual void startClipped();
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virtual void endClipped();
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virtual void control();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *);
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void checkKind(const JMapInfoIter &);
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void initBlock();
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bool tryStartJumpPunch();
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void exeWait();
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void exeAppearItem();
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void exeAppearItemSplash();
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void decTimer();
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s32 mKind; // 0x8C
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s32 mTimer; // 0x90
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s32 mItemCount; // 0x94
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u8 _98; // 0x98
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bool mCalcShadowOneTime; // 0x99
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bool mNoCalcAnim; // 0x9A
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};
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namespace NrvItemBlock {
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NERVE(ItemBlockNrvStandby);
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NERVE(ItemBlockNrvWait);
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NERVE(ItemBlockNrvAppearItem);
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NERVE(ItemBlockNrvAppearItemSplash);
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};
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